Worst Gameplay Mechanics

The strength of the Halo sniper is relative though. It is definitely the most powerful weapon in the game, but if a sniper is really giving you problems there are usually enough counters to take him down. Popping him with just one bullet and forcing him to retreat behind an obvious wall just sets them up to die from an obnoxiously powerful grenade that they won't be able to dodge. Regen in that situation wouldn't help regardless if they were camping a health power-up.

And what would health damage even DO in CoD? Make you die from one less bullet than the ONE it already takes to off you? Let grenades kill you from 500 feet away rather than 100?

On the topic of bad gameplay mechanics: unnecessary backtracking. I recently re-played Ocarina of Time, and they should rename it "Link Runs Across a Field" for the amount of ungodly backtracking it has. Amazing dungeons, great exploration, horrible timesink. Seriously, it isn't necessary for me to talk to 20 different people to get a mask to get a key to open a door 30 miles away.

Similarly, when RPGs have you in a town and nothing happens until you talk to everyone, or visit certain screens enough times, or other stupid things it makes me so mad that my eyes cross and blood comes out of my ears. After 5 minutes of wandering around it makes me want to run to GameFAQs just to read "wait 10 minutes for something to happen." I guess other gamers don't have shit to do, but it pisses me off.
 
On the topic of bad gameplay mechanics: unnecessary backtracking. I recently re-played Ocarina of Time, and they should rename it "Link Runs Across a Field" for the amount of ungodly backtracking it has. Amazing dungeons, great exploration, horrible timesink. Seriously, it isn't necessary for me to talk to 20 different people to get a mask to get a key to open a door 30 miles away.

Similarly, when RPGs have you in a town and nothing happens until you talk to everyone, or visit certain screens enough times, or other stupid things it makes me so mad that my eyes cross and blood comes out of my ears. After 5 minutes of wandering around it makes me want to run to GameFAQs just to read "wait 10 minutes for something to happen." I guess other gamers don't have shit to do, but it pisses me off.

OMG! This times 10!

Lord knows I love the Metriod Prime series but fuck I hate back tracking throught the same jungle fighting the same indigenous life/space pirates just because I got a grappling hook SHE SHOULDN'T HAVE FUCKING LOST IN THE CRASH IN THE FIRST PLACE 100 miles away from where I need it...

And the RPG thing urks me, too. Specially when you really have to wait "10 minutes" or the story won't move on. While we're at it; unskippable cut scenes. Fuck them.

Stealth sections in Shooters, RPG's, etc... If I want to play MGS/Splinter Cell/Assassin's Creed, I wouldn't play Gears of War/Yakuza 4/Marumasa.
 
imo the worst is patches

the most fun I had with mw2 was the jav glitch when it was patched the fun was gone
 
Also, the way Nintendo constantly re-releases things. No matter how many Metroid games they make that have different story lines, Samus still loses all of her shit in the beginning of every game. The only one that changes if slightly is Mario, and that is only thanks to superb level design. It does irk me though that Nintendo diehards jump on other genres for making tons of sequels that only change slightly when that formula is literally what their entire library consists of.
 
Lord knows I love the Metriod Prime series but fuck I hate back tracking throught the same jungle fighting the same indigenous life/space pirates just because I got a grappling hook SHE SHOULDN'T HAVE FUCKING LOST IN THE CRASH IN THE FIRST PLACE 100 miles away from where I need it...
So you'd have linear Metroid?
 
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