Worst Gameplay Mechanics

Horrible Gameplay mechanics i've seen are from Super Street Fighter 4 The Hitbox is horrible. I like Alpha alot better. The Hitbox on Black Ops is extremely bad. (shooting someone in the hip apparently is a headshot...) But you know they should take the time to perfect the BASICS instead of focusing on the advanced things. all they do is rush the basics and expect it to be okay.

And also the broken bound physics from Tekken 6... which was a horrible mistake... Tekken 5 was alot better.
 
How is that balanced? The game rewards who ever has the better connection when flailing your blade. That's why I play hardcore instead of core in cod.
The game is going to reward whoever has the better connection in any situation that is based on reaction time, which is pretty much anything in COD, so that's irrelevant. I'm talking about balance as in a weapon with a severely limited range doing more damage than an otherwise far better weapon. Its just reaction time when two people stumble on to each other while turning a corner. When bullets take you down so fast what would be the point of a knife that doesn't kill you in one hit?

The scoring system in L4D2 vs mode is a really shitty mechanic. When one team limps out with no kits and 1 hp each and the other team makes it out without getting touched its a tie and they better team gets a pathetic 25 point lead in a game where the score is done in thousands.
 
The scoring system in L4D2 vs mode is a really shitty mechanic. When one team limps out with no kits and 1 hp each and the other team makes it out without getting touched its a tie and they better team gets a pathetic 25 point lead in a game where the score is done in thousands.

Man oh man do I agree with this. Granted, for a full year I didn't lose a single match in L4D because most players are terrible (I wish this wasn't true, but I actually went a whole year without losing. It contributed vastly to my decision to stop playing the game). L4D is a great game with some glaring flaws such as incredible level design mixed with awful level design (did they playtest Dark Carnival at all? Swamp Fever?) stupid scoring system, and the random nature of the superzombie spawn options against unstoppable superhuman survivors.
 
So you'd have linear Metroid?

I'd put the grappling hook 50 miles away, not 100 miles... :/

Like seriously. I get to a point in the ice level that needs the plasma gun so I have to travel through the sky temple, the jungle lake, the mountains AND the the Space Pirate Base just to retrieve the plasma gun? Mind you the teleporter got me to skip the under water caverns and the ancient ruins. Like I love that it's a long game, just not the fact it's artificially elongated by back tracking.
 
Man oh man do I agree with this. Granted, for a full year I didn't lose a single match in L4D because most players are terrible (I wish this wasn't true, but I actually went a whole year without losing. It contributed vastly to my decision to stop playing the game). L4D is a great game with some glaring flaws such as incredible level design mixed with awful level design (did they playtest Dark Carnival at all? Swamp Fever?) stupid scoring system, and the random nature of the superzombie spawn options against unstoppable superhuman survivors.
The problem is that Valve doesn't put enough post release work into the game. They release it really fucking wonky and incomplete then half ass the post release support.
 
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