Worst Gameplay Mechanics

If you know how to abuse the leveling system it is worth leveling, you just have to engineer three x5's where you want them each level.
It's still kinda dumb yeah but its hard to imagine how else they could do it when you can do anything iin any order and have it remain at all challenging. Games are supposed to get more difficult as you go so as long as you don't abuse the fact that you aren't forced to level the difficulty curve should be fairly reasonable.

I get a kick out of the fact that you would do that too. (Was something I found on my own in Morrowind, which should tell you how much I played of that, lol) As for me, absolutely hated the elder scrolls: oblivion for the level-up crap. I play as a good guy and I like my towns to stay populated because I consider the little digital sea-monkeys under my care, so I was none too pleased when monsters started being able to overwhelm the town guards. (Heck one will-o-the-wisp can take out an entire town). And hacking away at the mid section of a Daedra for four minutes to determine a winner was not fun either. No matter how high my levels got I still only hit so hard and my weapon still only had so much hp. Eventually I abandoned the game because I'd done a lot and didn't want to start over and closing oblivion gates was taking me an entire night and it wasn't fun.

Somebody told me some trick about resistances and halving them on each hit and how that can make the monsters killable again, and that helped. I'd link it to you but google is confused by my vague search terms. Needless to say, it's right to say that if you need to look up ways around a mechanic on the internet, it's a bad mechanic. The whole point to leveling up is to make the character feel more powerful. That through their experiences they have learned or grown and are that much more capable. When all the rats and ogres in the world appear to also be undergoing a similarly heroic journey there seems to be little point to continuing to play at all. Not that it wasn't a sight watching a guard fight a minotaur until the poor sod's weapon broke but I'll still agree with the people saying that was a bad mechanic.

I never beat Oblivion because I hate looking things up online for single player games, and it got to a point when I leveled up something like Mercantile and suddenly went from fighting wolves to minotaurs that I said "fuck this game."

Honestly, it is preposterous that they would design a system that creates an increase in difficulty due to leveling up possibly non-combat skills. I understand your argument in that it makes the world open-ended in that difficulty is similar no matter where you go, but I propose that it stultifies the open-world aspect by limiting you to a certain specific manner in which to design your character.
And is chuck ever right on that whole "leveling non combat skills making monsters tougher" point. You should be able to play the game however you want. If the focus is entirely on combat whey do speech and mercantile exist at all? And why isn't the combat system better?

But while we're at it...

Halo 2 - Fully regenerating life after a few seconds. This terrible idea completely invalidated so many strategies and made sniper camping way OP leaving your 2 options to fight being camping with long range or attempting to get super close so they couldn't run away. Halo 1 had it right with the mix of shield and life and felt great. If I peppered the sniper I knew he would only get shield back and would be weak if he popped up again and would have to move...in Halo 2 the fucker just needs to duck a few seconds and suddenly i just wasted ammo for no purpose. The only game this has never pissed be off in is BF:BC2 simply because of the speed at which it does it and numerous other factors that made it hard to abuse.

I liked it actually (In halo 2, by now I've quite had my fill of it). I've always been a close-mid range scrapper in every FPS. If somebody killed you because you had 14% health and he had 100% it was annoying he'd think he was better than you. In Halo 2 I welcomed the change because it meant it was always a contest of equals and I couldn't have charges of being a "map runner" leveled at me anymore. I used to know where every health pack or medkit or pill bottle or shield belt was in a shooter's maps and I'd never engage with less than a full tank if I could help it. I considered it sound tactics but apparently this was an "underhanded" strategy. I particularly loved how much the regen made my friend Jesse complain. He could never kill me in one go in any fps and felt if he took my life to half he was entitled to kill me next time. The way I looked at it if he wasn't good enough to beat me the first time why should he get a kill for free? We both had the same health, that was a duel. It proved nothing if he could kill me when I was almost dead.

Now that I'm not as good as I used to be in first person shooters though and I'm getting knocked off by teenaged cyborgs who only seem able to fire a bullet if it lands between somebody's eyes, let's do away with regenerating health I say!
 
And is chuck ever right on that whole "leveling non combat skills making monsters tougher" point. You should be able to play the game however you want. If the focus is entirely on combat whey do speech and mercantile exist at all? And why isn't the combat system better?

Even moreso, the bonuses you get for leveling skills appear only at levels 25, 50, 75, and 100. Which means to get a true bonus from skills such as Mercantile you have to grind the ever loving piss out of them. So if I go to town on Mercantile only to turn around and, expecting Black Bears, I find whatever the fuck that alligator-faced asshole is running amok. King K-Rool mother fucker. Spits on me and I have a heart attack, or punches my horse in the face and kills it. And I paid serious gold for that horse. And those guys ARE EVERYWHERE.
 
Dazed from Street fighter: You're putting up a pretty good offense. Let's reward you with free hits and a reset on your combo dampening.
 
Even moreso, the bonuses you get for leveling skills appear only at levels 25, 50, 75, and 100. Which means to get a true bonus from skills such as Mercantile you have to grind the ever loving piss out of them. So if I go to town on Mercantile only to turn around and, expecting Black Bears, I find whatever the fuck that alligator-faced asshole is running amok. King K-Rool mother fucker. Spits on me and I have a heart attack, or punches my horse in the face and kills it. And I paid serious gold for that horse. And those guys ARE EVERYWHERE.

Yo it's all symbolic of the current economy.
 
I like to cripple people with harassing shots and force them to react under panic. You cant do that with bad health regen systems. All they have to do is avoid for a very small amount of time and undo all your work. I preferred know my enemy was injured and forcing them to make a move or charging in for the finish. Halo 1 was the greatest health system ever and it's sad we don't see it return. The fusion of both regen and health was good because you could recover, but only so much.

Can we count the CS AWP as a mechanic?
 
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