The Landslide
[13] Hero
I like the health regen in Halo, because that is how that game specifically works. But the overflow of regenerating health bars in modern gaming has no excuse. At this point it is just lazy.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Not that I think it's a bad mechanic, but this talk of health regen in shooters reminds me of revives. I think it started in gears of war(correct me if im wrong), but people can deplete their health bar and still be brought back by teammates. The goofiness culminates in Battlefield Bad Company where medics have amazing powers over life and death, reviving people who have been down near instantaneously. To this point and also the prior complaint about 1-hit melee, the medics defibrillator is also a melee weapon which is faster than the games default 1-hit melee option. To make things even sillier, the area of effect on the two effects is large that once in a blue moon you kill someone AND revive someone at the exact same time.
Well I kind of like that they have to duck away for a little bit. Since I'm not a sniper, everything I say will be from the standpoint of anti-sniper (the bane of my particular existence) but if you clip a sniper in a system without health regen he'll just keep trying to sight you and take you out, he has no incentive to do otherwise. If you clip a sniper with health regen he'll usually try to duck away and heal up which gives you a nice opportunity to work your way around him. If he manages to hit you and not kill you, you can play the same game again, provided you find a spot out of his sight (good luck with that but still) On the other hand you can't wear a sniper off his perch by attrition. So it's a mixed blessing.I like to cripple people with harassing shots and force them to react under panic. You cant do that with bad health regen systems. All they have to do is avoid for a very small amount of time and undo all your work. I preferred know my enemy was injured and forcing them to make a move or charging in for the finish. Halo 1 was the greatest health system ever and it's sad we don't see it return. The fusion of both regen and health was good because you could recover, but only so much.
I know that they were in return to castle wolfenstein.Not that I think it's a bad mechanic, but this talk of health regen in shooters reminds me of revives. I think it started in gears of war(correct me if im wrong)