Worst Gameplay Mechanics

I like the health regen in Halo, because that is how that game specifically works. But the overflow of regenerating health bars in modern gaming has no excuse. At this point it is just lazy.
 
Not that I think it's a bad mechanic, but this talk of health regen in shooters reminds me of revives. I think it started in gears of war(correct me if im wrong), but people can deplete their health bar and still be brought back by teammates. The goofiness culminates in Battlefield Bad Company where medics have amazing powers over life and death, reviving people who have been down near instantaneously. To this point and also the prior complaint about 1-hit melee, the medics defibrillator is also a melee weapon which is faster than the games default 1-hit melee option. To make things even sillier, the area of effect on the two effects is large enough that once in a blue moon you kill someone AND revive someone at the exact same time.
 
Not that I think it's a bad mechanic, but this talk of health regen in shooters reminds me of revives. I think it started in gears of war(correct me if im wrong), but people can deplete their health bar and still be brought back by teammates. The goofiness culminates in Battlefield Bad Company where medics have amazing powers over life and death, reviving people who have been down near instantaneously. To this point and also the prior complaint about 1-hit melee, the medics defibrillator is also a melee weapon which is faster than the games default 1-hit melee option. To make things even sillier, the area of effect on the two effects is large that once in a blue moon you kill someone AND revive someone at the exact same time.

Left 4 Dead has that "Ive been dead for 10 minutes, but you can come revive my body by shocking the shit out of it." Gears of war I think did that to tho, i dont remember, didnt like GoW.

When ninja gaiden 2 came out, I was at first pleased with the regen health bar thingy. But ur absolutly right, it just becomes laziness at some point.

HRD
 
I like to cripple people with harassing shots and force them to react under panic. You cant do that with bad health regen systems. All they have to do is avoid for a very small amount of time and undo all your work. I preferred know my enemy was injured and forcing them to make a move or charging in for the finish. Halo 1 was the greatest health system ever and it's sad we don't see it return. The fusion of both regen and health was good because you could recover, but only so much.
Well I kind of like that they have to duck away for a little bit. Since I'm not a sniper, everything I say will be from the standpoint of anti-sniper (the bane of my particular existence) but if you clip a sniper in a system without health regen he'll just keep trying to sight you and take you out, he has no incentive to do otherwise. If you clip a sniper with health regen he'll usually try to duck away and heal up which gives you a nice opportunity to work your way around him. If he manages to hit you and not kill you, you can play the same game again, provided you find a spot out of his sight (good luck with that but still) On the other hand you can't wear a sniper off his perch by attrition. So it's a mixed blessing.

Not that I think it's a bad mechanic, but this talk of health regen in shooters reminds me of revives. I think it started in gears of war(correct me if im wrong)
I know that they were in return to castle wolfenstein.

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And that predates gears by a while. If they appeared before that I have no idea. I always played as a medic, he came with a Thompson or P-40 (so he was no slouch in the killing department) and he could heal himself, teammates and do revives. (I think 5 on one go and more could be attained from a player playing a lieutenant) I still have fond memories of waltzing up a flight of stairs, knifing a guy in the back, killing three guys guarding an artillery cannon then turning around in time to res the guy who went up the stairs without me. (When you shot some one in the head in that game if they still had their helmet on it could stop a head shot but then the helmet would pop off, made for some memorable scenes because when you popped them in the head twice in a row it kind of made them look surprised)
 
no if you clip a sniper with no health gen they're forced to either take a risk and pop up to kill you first or run. The risk is much higher. With health regen they can take damage without much remorse and just duck to cool off then pop up again. Health regen is a valid system that needs careful execution. Halo and COD do a shit job. Though i do laugh at the wackiness of revives in GoW and BF:BC2
 
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