The Landslide
[13] Hero
As for your point, you lost me. We're just saying we enjoyed the story and how it was told, and that the atmosphere was more important than anything else in that game. The atmosphere in Dark Souls is so thick, so well integrated into the gameplay and characters that it takes the place of traditional storytelling.And yet any dialogue that leads to an over-arching experience means there's a story. A story doesn't need to be shoved anywhere in any way, it's just there.
And thus a story is required to truly role play.
The only way there isn't is if you go through a game with literally no talking or communication in any way about how, what or where you're going/doing/did.
Or the dialogue is entirely random and has nothing to do with anything.
All of that would remove it from the RPG genre and would just be Exploration for no reason.
It'd be Minecraft lol
You say he won't "miss out" on the story, we say he will, let's just agree to disagree.