Worst Gameplay Mechanics

Worst mechanic ever?
Hmm... I'm gonna go with Tekken 6 rage mode - paticularly when active on a Steve player and you are within a 200 mile radius of any given wall ~_~
 
wekk if you just let it go normally it works out okay, yeah the game gets hard as you level up but as long as you don't abuse the fact that you can stay level one it just becomes a standard difficulty curve where the game gets harder as you go without restricting your freedom of where you actually can go. Its not perfect but how else would you do it in a game that is so open?

I never beat Oblivion because I hate looking things up online for single player games, and it got to a point when I leveled up something like Mercantile and suddenly went from fighting wolves to minotaurs that I said "fuck this game."

Honestly, it is preposterous that they would design a system that creates an increase in difficulty due to leveling up possibly non-combat skills. I understand your argument in that it makes the world open-ended in that difficulty is similar no matter where you go, but I propose that it stultifies the open-world aspect by limiting you to a certain specific manner in which to design your character.

And yes, melee weapons should kill in one hit in CoD, but they shouldn't propel you forward at 500 miles per hour, or create perks that double the range. There needs to be SOME downside, but many would argue that the power of the knife exists to override the power of lying in one God damn spot like a coward.
 
You wouldn't happen to be a camp-happy sniper would you?
No, I used multiple tactics my main set up was using UMP with Lightweight/Marathon/heartbeat in MW2 for run n' gun and I would just rape the arena since UMP can snipe full map, the speed allowed me to easily out flank people (and in that game a good flank can mean 5 free kills), and it allowed me to abuse the knife by covering distance. I would also do OMA grenade launcher and literally just aim upwards and fire since i knew how to measure the shot using the radar (i would often mid firefight fire 2 off during a reload). And I would do run n' gun sniper where i would camp 2 or 3 kills then move on.

Really I don't get why ANYONE complains about camping in COD. The whole game is anti-camping with all it's mechanics besides health regen (fuck you halo 2 for that innovation). With how easy it was to kill an enemy, once you knew where they were that was a free kill. However camping the secret area on the helicopter stage in MW2 was a favorite of mine and would always end in a nuke.

I played PC and I did notice my complaints weren't as relevant on xbox because you cant be near as offensive heavy on it. Sneaking up on 3 people on xbox was tricky...on PC you have so much accuracy and speed that you can literally wipe out a whole base of people if you break past one of their defenders and rush in before they can react. but camping was never a strong strategy. Rushdown is WAAAAAY more effective in that game. The knife does not balance this. Knife should either be like CS where it's 2 hit kill, but 1 if from behind or they reduce the range and add a LOT MORE recovery. i literally should not be able to run into a crowd of enemies and be able to flick a 6 inch blade around like an asshole before they can get a bead on me and kill me.
 
But while we're at it...

Halo 2 - Fully regenerating life after a few seconds. This terrible idea completely invalidated so many strategies and made sniper camping way OP leaving your 2 options to fight being camping with long range or attempting to get super close so they couldn't run away. Halo 1 had it right with the mix of shield and life and felt great. If I peppered the sniper I knew he would only get shield back and would be weak if he popped up again and would have to move...in Halo 2 the fucker just needs to duck a few seconds and suddenly i just wasted ammo for no purpose. The only game this has never pissed be off in is BF:BC2 simply because of the speed at which it does it and numerous other factors that made it hard to abuse.
 
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