What is it you like about every fighting game?

JoJo's Bizarre Adventure All Star Battle:

This is basically CC2's Street Fighter 1 (well, 1.8 after patching), but it does a lot cool things and is one of my favorite games to both play and watch now.

Some things I like about this game are:

1. The flash cancel/putsun system. Kind of like a Roman Cancel, you use one meter to instantly recover after almost any move. Costs 1/3 bars of meter. This is usually used to extend combos, but what I think is really cool is that you can use this to make moves safe and recover from a big whiff. People have been using this to set up frame traps and parry traps as well. This makes for some cool mind-games and makes it so you have to manage meter well instead of blowing it all on big combos.

2. I like how the basic mechanics of the game allow the player to overcome any character's shortcomings, resulting in a surprisingly balanced game. Stuff like flash cancel, side-step and stylish dodge(parry) allow players a chance to handle anything, while keeping all the characters distinct from each other. Despite some characters being a little stronger than others, it's mostly a level playing field.

3. Taunt combos. When you combo someone and get a hard knockdown, you can use a projectile then cancel into a cinematic taunt. The cut-scene stands the opponent up into the projectile, getting enough hit-stun to allow you to continue the combo. It makes for some unique and flashy combos. They limited this to once a round, though.

4. Diavolo. I think if there's one thing CC2 did with this game that is memorable, it's that they created a counter-based character that is in the top tears (correct me if there's another character like this). He's so incredibly solid in a way that's both unique and fair. I can go further in describing him later, if you want.

Tekken: The move lists are maybe a bit too big, but one thing I like about this is that every player is allowed to develop their own way of playing a character. I mean, there's definitely a main strategy and top moves for each character, but every player puts a bit of their own spin on it.
 
^I've only skimmed your post, by far this is the kind of post I expect from responding users.

Don't worry FreeMeal, on my spare time I will definitely take a deeper look at the points you make.
 
Mortal Kombat:
Reviewing the tournament gameplay, you can clearly see that there are combos in the game, but most of it is just a zoning game using low and high projectiles. Regardless, the game is a lot of fun and is very satisfying turning your opponent into a baby or tearing them apart with a fatality. I would still say however that SCV and Tekken have more depth because of their lack of projectiles and 3d movement.

Raging Blast 1/2:
I have played these games and they are loaded with depth. I did not look at the tournament level play because I didn't think about it. But based on what I know, I would assume that they have a lot of depth to them as well.
For MK, I only played it long enough to a point where I was at the beginning of getting really good at using Shang Tsung & effectively using his fire balls to combo. I would have kept going, but other games kept me busy & eventually put me to a stop.

As for RB2, I played the shit out of that game. I played it so much, I was capable of doing 50 hit combo's or more, using the Ultimate Special as a finisher. I mained Super Saiyan 3 Broly & had LSS Broly as my secondary. I was both, hardest & cheapest.
 
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