JoJo's Bizarre Adventure All Star Battle:
This is basically CC2's Street Fighter 1 (well, 1.8 after patching), but it does a lot cool things and is one of my favorite games to both play and watch now.
Some things I like about this game are:
1. The flash cancel/putsun system. Kind of like a Roman Cancel, you use one meter to instantly recover after almost any move. Costs 1/3 bars of meter. This is usually used to extend combos, but what I think is really cool is that you can use this to make moves safe and recover from a big whiff. People have been using this to set up frame traps and parry traps as well. This makes for some cool mind-games and makes it so you have to manage meter well instead of blowing it all on big combos.
2. I like how the basic mechanics of the game allow the player to overcome any character's shortcomings, resulting in a surprisingly balanced game. Stuff like flash cancel, side-step and stylish dodge(parry) allow players a chance to handle anything, while keeping all the characters distinct from each other. Despite some characters being a little stronger than others, it's mostly a level playing field.
3. Taunt combos. When you combo someone and get a hard knockdown, you can use a projectile then cancel into a cinematic taunt. The cut-scene stands the opponent up into the projectile, getting enough hit-stun to allow you to continue the combo. It makes for some unique and flashy combos. They limited this to once a round, though.
4. Diavolo. I think if there's one thing CC2 did with this game that is memorable, it's that they created a counter-based character that is in the top tears (correct me if there's another character like this). He's so incredibly solid in a way that's both unique and fair. I can go further in describing him later, if you want.
Tekken: The move lists are maybe a bit too big, but one thing I like about this is that every player is allowed to develop their own way of playing a character. I mean, there's definitely a main strategy and top moves for each character, but every player puts a bit of their own spin on it.
This is basically CC2's Street Fighter 1 (well, 1.8 after patching), but it does a lot cool things and is one of my favorite games to both play and watch now.
Some things I like about this game are:
1. The flash cancel/putsun system. Kind of like a Roman Cancel, you use one meter to instantly recover after almost any move. Costs 1/3 bars of meter. This is usually used to extend combos, but what I think is really cool is that you can use this to make moves safe and recover from a big whiff. People have been using this to set up frame traps and parry traps as well. This makes for some cool mind-games and makes it so you have to manage meter well instead of blowing it all on big combos.
2. I like how the basic mechanics of the game allow the player to overcome any character's shortcomings, resulting in a surprisingly balanced game. Stuff like flash cancel, side-step and stylish dodge(parry) allow players a chance to handle anything, while keeping all the characters distinct from each other. Despite some characters being a little stronger than others, it's mostly a level playing field.
3. Taunt combos. When you combo someone and get a hard knockdown, you can use a projectile then cancel into a cinematic taunt. The cut-scene stands the opponent up into the projectile, getting enough hit-stun to allow you to continue the combo. It makes for some unique and flashy combos. They limited this to once a round, though.
4. Diavolo. I think if there's one thing CC2 did with this game that is memorable, it's that they created a counter-based character that is in the top tears (correct me if there's another character like this). He's so incredibly solid in a way that's both unique and fair. I can go further in describing him later, if you want.
Tekken: The move lists are maybe a bit too big, but one thing I like about this is that every player is allowed to develop their own way of playing a character. I mean, there's definitely a main strategy and top moves for each character, but every player puts a bit of their own spin on it.