What is it you like about every fighting game?

SCV is great, but it lacks quantity in game play. All there is to do is either spend your time in CaS or play online. Legendary Souls was fun, but the fact that it keeps using the same characters made it boring over time & eventually make it too easy, then it's just another arcade mode that's just as easy. There's no more COTS, Team Battle, Survival Mode, Special Battle, or Tower of Lost Souls. Fighting AI's is no fun at all either, because there not smart, nor sporting. At least in IV you could make them stronger then you by health to make it more challenging. AI's in Broken Destiny were the strongest I'd say. As for the speed of gameplay, I can't really judge that because I'm the slowest of them all. I felt like the speed of gameplay was faster in IV though.

Shooting games last longer then that, because theres more to it then just shooting your opponent. Guns, game modes, classes, & abilities. Adventure games can last longer because of how long the story is, & you can redo it with a different character the next time for a whole new experience. Especially if the adventure is different for choosing a different character. Fighting, not so much in SCV's case, because like I said, all there is, is just CaS or pvp. Especially if you managed to lose, you gotta wait for like 15 minutes just to play again. I miss COTS. Another thing you gotta live with is the retards online that bitch & complain whenever you defeat them. Say I'm bad when I'm 30 & 0. Say I spam when they aren't smart enough to avoid it. Say I grab too much when I'm meant to. So on & on. One of the fighting games that I'm still playing that's lasting a whole lot longer then SC right now is Dissidia. & it's older then SCV. I still haven't beaten all the gateways nor unlocked legendary gear. Another fighting game that would have lasted longer if there weren't too many cheaters is DBZ Raging Blast 2. The only thing that makes SCV so unique to me is just CaS, really.
 
When I first saw CAS in SC3, I had high expectations on how they are going to improve on their next CAS model for every upcoming title, but for every iteration they made minor improvements not reaching close to the bar for what I expect.
 
When I first saw CAS in SC3, I had high expectations on how they are going to improve on their next CAS model for every upcoming title, but for every iteration they made minor improvements not reaching close to the bar for what I expect.
Lol, what were you expecting? Imo, it lasts longer then the actual game. It bothers me to not know why it does. Maybe because I never had a purpose to why I fight. Just doing so because that's all there was. Maybe I might go back again to find out why.
 
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When I first saw CAS in SC3, I had high expectations on how they are going to improve on their next CAS model for every upcoming title, but for every iteration they made minor improvements not reaching close to the bar for what I expect.

They already fucked that up in SCIV to begin with thanks to one pointless mechanic. *cough* Stripping. stick with regulars, or do what I do best.
 
Lol, what were you expecting? Imo, it lasts longer then the actual game. It bothers me to not know why it does. Maybe because I never had a purpose to why I fight. Just doing so because that's all there was. Maybe I might go back again to find out why.
To me, I don't see the point of playing CAS since they just copy the move sets of regular characters so I do what Darkon360x suggests, stick with the regulars because to me CAS is just a thick coat of paint and a big waste of my time. Why waste time making a CAS that copies the move sets of the original when you could stick with regulars? This is what I see mainly from CAS.

I expect more because we're playing on powerful consoles; this ain't some small little pocket device where there are severe technical limitations and I expect even more for PS4 and Xbox One.

What I expect for a fighting game for CAS is an effort to make their fighting styles more unique not just on their looks and I don't expect it to be completely unique since you can't really create your own unique move sets.

Also I already made a wish list; this isn't really an expectation. I'm pretty sure the character designers in Namco use their own proprietary character development tool coded by Namco's own programmers to create regular SC characters; if they can somehow put that in the game we have an even more powerful tool to create a soul. This already happened in games like Dark Souls 2 and Skyrim though the customization can be improved and made easier.
 
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