IdleMind
BANNED FOREVER
If you make throws distinguishable, you are rewarding turtles and punishing offense. Indistinguishable throws promote certain ideas, subtly:
A) If your in a situation where you have to guess, you did something wrong.
B) If you do not want to be in that situation; you must be more proactive that hitting G; like either being on offense, doing TC moves or just plain attacking or in some cases jumping.
Tekken 3, TTT, T5/DR as perfect examples; are largely defensive games. Backdash, guard, see throw, break throw. Let me tell you as a veteran of the Tekken tournament scene; it is NOT fun.
As to your other ideas, I could take or leave them; but it wouldn't be Soul Calibur anymore. My primary point of concern is this idea that you should be able to have a clear option to beat something within the microcosm of that situation; without thinking about how you GOT to that situation in the first place. Actually getting RO'd falls under that too. You didn't magically teleport to the ring edge; you got hit in a bad position; i.e. made a mistake. Don't give people more chances to rectify mistakes, thats how super-turtly and boring fighters are made imo.
-Idle
A) If your in a situation where you have to guess, you did something wrong.
B) If you do not want to be in that situation; you must be more proactive that hitting G; like either being on offense, doing TC moves or just plain attacking or in some cases jumping.
Tekken 3, TTT, T5/DR as perfect examples; are largely defensive games. Backdash, guard, see throw, break throw. Let me tell you as a veteran of the Tekken tournament scene; it is NOT fun.
As to your other ideas, I could take or leave them; but it wouldn't be Soul Calibur anymore. My primary point of concern is this idea that you should be able to have a clear option to beat something within the microcosm of that situation; without thinking about how you GOT to that situation in the first place. Actually getting RO'd falls under that too. You didn't magically teleport to the ring edge; you got hit in a bad position; i.e. made a mistake. Don't give people more chances to rectify mistakes, thats how super-turtly and boring fighters are made imo.
-Idle