SC5: Improved Competitive Ideas

@LostProvidence
I see your point, but i think there are better methods for increasing diversity, pace etc. Lets continue with Ivy vs Talim example. Talim struggles to close distance to Ivy. Ivy keeps attacking to keep Talim as far as possible. Talim is forced to block and is constantly pushed back. Her SG drops at a high rate. With SG damages increased, Ivy gets a free CF victory in a few attacks.
SG damages as they are now are not big enough to make above scenario a reality, but increasing them is dangerous for game balance (which is already skewed but heck). Give Talim tools to close distance better and then we may talk about making SG stronger.
SC5 will just need to have more balanced characters and more unique character-specific abilities like X taunts or Sets impacts giving them access to some attacks, Hilde charges, Maxi looping through his stances or Tira's moods. That will increase diversity of characters.
As to diversity of playstyles: you cant force people to change the way they play during the match. Everyone has their style and its difficult and not-so-fun to play the other way. Diversity of playstyles must be a derivative of characters' diversity and each character's depth.
 
I agree with, mostly, everything you said, in particular bringing up other characters at least to a level where some matchups are more manageable (even if still unfavorable). And I think you misinterpreted what I mean when I say "change their playstyle"; what I mean is that, if someone is doing something that is causing them to lose, if they want to win, they're going to stop doing whatever it is that's causing them to lose.
 
What I'm worried about is that Namco is trying to make this game more like Tekken. Look at the last few characters added to SC. Hilde, Algol, Dampierre, Kratos, and to some extent Apprentice, all have multi-hit aerial combos that deal large damage. Also, in BD wall combo damage was boosted dramatically while ringout potential was reduced. What I hope for above all the other stuff listed in this thread is that Namco will get seriously innovative in the next version and not make it into some less successful Tekken clone.
 
I think the SG/CF system was a brilliant idea. You CAN still turtle but you must be more sparing. It forces you to be diverse and to take chances. I play Ivy very defensively and have found the SG system to be a very key element in my style of play. I can't really say much in bad matchups such as Talim that are forced to block on the way in, but it's a good start. I prefer this over chip damage since it's recoverable and can build to an alternate win creating a deeper element to the game.

As for shooters...Games have been buffing camping snipers WAY too much. The bain that is quick regenerating health have made it impossible for some strategies to coexist. My favorite strategy was to wear opponents down then finish them with a rush in or some spread weapon. You can't do that any more in most shooters. Being aggressive only works in MW2 (and that games is silly broke). But i digress...
 
@LostProvidence
so increasing SG damage will make turtling a thing likely to cause someone to lose even more than it is now. That will pretty much exclude turtling from the list of viable defensive playstyles, thus making whole game system more offense-favoring. I wouldnt like that. Its just my subjective opinion.

@IvyFanBoy
What i dont like with SG is actually CFs. Lets imagine a battle: agressive player vs defensive player. Agressive guy launches a furious assault upon the defensive dude employing all kinds of tricks,mixups and whatever hes got. But the defensive guy shows awesome skill and blocks all of these attacks showing great knowledge and patience. And he gets what? Maybe a punish opportunity or two and an instant loss. Pathetic.
Once again, the scenario i come up with is an extreme case, not likely to happen with current SG damage, and especially not possible when the defensive player plays a defensive character with good punishing options (like Sophie), but getting more probable if SG is made stronger.
I dont like CFs but they dont ruin the game. Yet. If SG gets stronger, they will. Im not entirely against removing SG and CFs, but only against making them stronger.
[offtopic] And about fpses: my last big online experience was with BC2 and i feel that being agressive and in motion is the best option there. Camping is quite risky and even a little difficult there but people still whine. Also, if you watch some trailers of incoming fps's (medal of honor, cod:black ops, bulletstorm) you will see they all seem to go action&agression way.[/offtopic]
 
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