Aiddon
[09] Warrior
Unless that number comes down (please God let it come down) then I hereby dub this DD "the coffee grinder".
Most people are calling it the "butter churner." Apparently Bullet is the most popular new character at the loke test and someone made a breakdown of her moves:
5A, 2A – the usual jabs
6A – an overhead, similar to Bang’s 5C
2B – the usual low-hitting kick
5B – a kick, similar to P4U Naoto’s 5B
6B – a kick upwards
5C – a fiery strike forward, may be FC
2C – a long-reaching kick, probably hits low
6C – an ankle strike
3C – a kick after a short delay, hits low
jA – the usual punch
jB – a kick, similar to Hazama’s jB
jC – a strike with both legs, floor-bounces on counter-hit
Drive: Lock-On
Generates a ring around Bullet.
The ring follows the enemy and hits them when they get into it.
If it hits the enemy, Bullet enters the Heat-Up state. It makes the ring bigger and changes some of the moves’ properties.
There seems to be 2 or 3 levels of Heat-Up.
5D – hits mid, but the start-up is very fast
2D – hits low
6D – an overhead
jD – a dive kick, Bullet falls to the ground along with the enemy
Wadcut Engage
A follow-up for the D attacks, blows the enemy away with fire. If it hits, it raises the Heat-Up level. Wall-bounces on counter-hit.
236A – Flint Shooter
Spinning fireball shot. It charges for a moment, and then explodes.
623B – Cutting Shear
A command grab. Seems to have some start-up invul.
41236B - Miquelet Capture
A running grab. Covers about half a screen.
(j)623C – Snap Hans Fist
Bullet makes a low jump and grabs the enemy in midair.
214D – Afterburner
Bullet wraps herself in flames and gains the Heat-Up state.
2363214C – Rage Aggressor
May lack invul frames, since it got interrupted with a jab. Probably can’t follow it up with a combo?
Her regular throws can’t be combo’ed from, but you can follow it up with 5B in the Heat-Up state.
Alas, no info on the seven-spin super yet.
Bullet seems to be a grappler like Blue Mary from KoF.