Azrael:
・5D - Swings his arm down for an overhead, applies upper weakness.
・2D - Applies lower weakness.
・6D - Overhead, applies side weakness?
・JD - Applies upper weakness
・J2D - Causes knockdown, wide crossover range, applies lower weakness.
Specials -
○ Gustaf Buster (236A)
Does a punch after a short dash.
○ Tiger Magnum (236C)
→ Cobra Spike (46C during 236C)
→ Leopard Launcher (6C during 46C)
3 stage rekka.
Can chain on whiff, and is pretty much a guaranteed punish if the 3rd hit is blocked.
Magnum has repeat proration.
○ Growler Field (214B)(Chargeable) → Phallanx Cannon (After a successful 214B, 236B)
Anti-projectile guardpoint. Has a hitbox and does damage if next to opponent.
Phallanx can be activated when a projectile has been succesfully guarded, and fires forward projectiles.
○ Sentinel Dump (623C or 22C on downed opponent)
Kanji's Buster attack.
On a not-downed opponent, it launches them in place and hits them as they land.
Special cancelable (on hit?)
○ Variant Crash (236D)(Chargeable) → Variant Charger (When weakness applied, 6 during 236D)
Super armored. Applies upper weakness.
Unblockable if weakness has been applied. Carries more than half-screen like Banishing. 6 for followup. Can also do jump attacks mid-followup.
○ Hornet Bunker (214D)(Chargeable) → Hornet Chaser (When weakness applied, 8 during 214D)
Super armored. Applies lower weakness.
Unblockable if weakness has been applied. Launches them up like P4U's Bokosuka C. 8 for followup.
Distortion Drives -
○ Black Hawk Stinger (236236D)
Long distance rush followed by a punch.
○ Scud Banishment (214214D)
Short range jab. Applies all weaknesses. Damage is somewhat low, around 1100 raw.