New Blazblue game! "Chrono Phantasma"

Does this Blazblue CS sequel interest you

  • Hell yes!!!

    Votes: 41 52.6%
  • lol no.

    Votes: 14 17.9%
  • I might be interested, but I need more info.

    Votes: 23 29.5%

  • Total voters
    78
Unless that number comes down (please God let it come down) then I hereby dub this DD "the coffee grinder".

Most people are calling it the "butter churner." Apparently Bullet is the most popular new character at the loke test and someone made a breakdown of her moves:

5A, 2A – the usual jabs
6A – an overhead, similar to Bang’s 5C
2B – the usual low-hitting kick
5B – a kick, similar to P4U Naoto’s 5B
6B – a kick upwards
5C – a fiery strike forward, may be FC
2C – a long-reaching kick, probably hits low
6C – an ankle strike
3C – a kick after a short delay, hits low

jA – the usual punch
jB – a kick, similar to Hazama’s jB
jC – a strike with both legs, floor-bounces on counter-hit

Drive: Lock-On
Generates a ring around Bullet.
The ring follows the enemy and hits them when they get into it.
If it hits the enemy, Bullet enters the Heat-Up state. It makes the ring bigger and changes some of the moves’ properties.
There seems to be 2 or 3 levels of Heat-Up.

5D – hits mid, but the start-up is very fast
2D – hits low
6D – an overhead
jD – a dive kick, Bullet falls to the ground along with the enemy

Wadcut Engage
A follow-up for the D attacks, blows the enemy away with fire. If it hits, it raises the Heat-Up level. Wall-bounces on counter-hit.

236A – Flint Shooter
Spinning fireball shot. It charges for a moment, and then explodes.

623B – Cutting Shear
A command grab. Seems to have some start-up invul.

41236B - Miquelet Capture
A running grab. Covers about half a screen.

(j)623C – Snap Hans Fist
Bullet makes a low jump and grabs the enemy in midair.

214D – Afterburner
Bullet wraps herself in flames and gains the Heat-Up state.

2363214C – Rage Aggressor
May lack invul frames, since it got interrupted with a jab. Probably can’t follow it up with a combo?

Her regular throws can’t be combo’ed from, but you can follow it up with 5B in the Heat-Up state.

Alas, no info on the seven-spin super yet.

Bullet seems to be a grappler like Blue Mary from KoF.
 
Most people are calling it the "butter churner." Apparently Bullet is the most popular new character at the loke test and someone made a breakdown of her moves:

5A, 2A – the usual jabs
6A – an overhead, similar to Bang’s 5C
2B – the usual low-hitting kick
5B – a kick, similar to P4U Naoto’s 5B
6B – a kick upwards
5C – a fiery strike forward, may be FC
2C – a long-reaching kick, probably hits low
6C – an ankle strike
3C – a kick after a short delay, hits low

jA – the usual punch
jB – a kick, similar to Hazama’s jB
jC – a strike with both legs, floor-bounces on counter-hit

Drive: Lock-On
Generates a ring around Bullet.
The ring follows the enemy and hits them when they get into it.
If it hits the enemy, Bullet enters the Heat-Up state. It makes the ring bigger and changes some of the moves’ properties.
There seems to be 2 or 3 levels of Heat-Up.

5D – hits mid, but the start-up is very fast
2D – hits low
6D – an overhead
jD – a dive kick, Bullet falls to the ground along with the enemy

Wadcut Engage
A follow-up for the D attacks, blows the enemy away with fire. If it hits, it raises the Heat-Up level. Wall-bounces on counter-hit.

236A – Flint Shooter
Spinning fireball shot. It charges for a moment, and then explodes.

623B – Cutting Shear
A command grab. Seems to have some start-up invul.

41236B - Miquelet Capture
A running grab. Covers about half a screen.

(j)623C – Snap Hans Fist
Bullet makes a low jump and grabs the enemy in midair.

214D – Afterburner
Bullet wraps herself in flames and gains the Heat-Up state.

2363214C – Rage Aggressor
May lack invul frames, since it got interrupted with a jab. Probably can’t follow it up with a combo?

Her regular throws can’t be combo’ed from, but you can follow it up with 5B in the Heat-Up state.

Alas, no info on the seven-spin super yet.

Bullet seems to be a grappler like Blue Mary from KoF.

Dibs on her being more capable.
 
one for Amane:

5A – a punch that hits a bit higher than the others
6A – an anti-air move
2A – a run-of-the-mill sitting punch
5B – a long-reach move that is good for hitting midair opponents. Builds some nice meter.
6B – an overhead. If the enemy guards it, Amane may fly over them by accident.
2B – a low-hitting attack with good reach.
The C moves are similar to Axl’s chain attacks. The angle changes depending on the directional button pressed, similar to Hazama’s Drive.

Can’t remember any other jumping attacks other than that jC is similar to Hazama’s Drive.

Drive: Spiral
There are 3 levels of the Drill gauge. It increases when you use D moves and decreases over time. The gauge improves the damage of the drill and makes it last longer. At level 3, the drill deals many hits and lasts for about 300 frames (5 seconds).
If you charge the Drill for too long, you can’t use it for a while. His 2D and jD are good anti-airs, but you shouldn’t spam them if you want to use the drill.

5D – attacks forward with a cloth drill on an arm.
2D – thrusts with the drill upward. Probably an anti-air.
6D – a long-lasting attack is performed at a small distance.
jD – a cloth drill on a leg strikes downwards. It seems like you can change the angle of this attack, too.

236D - Ninpusen "Hariken"
By itself, this move simply charges the Drill gauge. If you press A, B or C, Amane summons a drill. The A version summons it right before Amane, the B version summons it a bit farther, and the C version summons it even farther. Pressing D cancels the stance.

623C - Juukendageki "Gekiren"
Summons a cloth punch from underground. The exact distance is not specified.

236C - Chuujuurengeki "Raibu"
A charging attack.

214A/B / 236A/B - Chuujinkaihi "Zettou"
A teleport move. Since it can leave Amane hanging in midair, it’s easy to misuse it.

632146C - Kyouryuutokkou "Seijuurensoukyaku"
A charging DD. Lacks invul frames.

632146D - Kaizokusenkou "Goukairasenrenpa"
This is the trailer DD: Amane summons many drills that follow the enemy. The strength depends on the Drill gauge. Doesn’t have any invul frames, either.

Amane is definitely a poking/zoning character. His teleport sounds a bit funky
 
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