Looking And Waiting For Something Special?

Go Odashima-san, the Greek community is present and rooting for SCV!!!

Using complex inputs as a means of balance is lazy design. Really, complex inputs should only be used when necessary (like to avoid move overlap) , which 99% of the time, they aren't. People like being able to use their movelists. This idea wouldn't help anything at competitive level, and casuals would be disappointed- so it's a bad idea.

A large part of SC's appeal to casuals is from the move the movelist isn't filled with overly hard moves like most other fighters. I'd even simplify Summon Suffering- and instead make the move more difficult to land.

I'd rather see VF-like balance myself. Would you be disappointed if Talim was a good character?

I don't mind JF's as much, as long as it's not vital- things like a small damage boost, better soul gauge damage, or slightly better frames (like making a move +2 on guard instead of 0, shouldn't make an unsafe move safe though).

I don't agree with this at all.
"Complex inputs" - in general - is something that separates dedicated players from casual players.

As for Setsuka in SCV, I'd like her to be as much as hard as she is now (heavy relied input character), so that no casual players will be able to use her easily when they pick her and she'd be mostly for advanced players (If used at FULL potential). Because Sets is da best evah!!! And part of what I like in this character (apart from appearance) is also the fact that she's not for the newbs!!!
 
This is true... look at Ivy in SC2. On the books, she is the best character in the game. She has a way to literally deal with every move in the game. But in order to use her as so, you needed to be pretty godlike.

Come to think about it, Ivy is now since 3 SoulCaliburs a really powerful character... I mean really powerful.
 
OOF: your post was the biggest piece of ass-bullshit i have ever read. Name ONE fucking tournament that we've had for SC4 that either Rock or Mina placed top 3. I'll wait :)

It doesn't matter how much "skill" you have. if you can make me guess wrong 7-8 times and i still beat you. it's OBVIOUSLY your character that's bad, not the player. It's like what KingAce says, Why should you work more to gain less?

You already fucked up your reputation for the shit you pulled post-FSAK, come on now, don't say stupid shit here too.
 
Go Odashima-san, the Greek community is present and rooting for SCV!!!



I don't agree with this at all.
"Complex inputs" - in general - is something that separates dedicated players from casual players.

As for Setsuka in SCV, I'd like her to be as much as hard as she is now (heavy relied input character), so that no casual players will be able to use her easily when they pick her and she'd be mostly for advanced players (If used at FULL potential). Because Sets is da best evah!!! And part of what I like in this character (apart from appearance) is also the fact that she's not for the newbs!!!

Why would you want people to not use your character? What that does is makes it more likely when you play, you run into Random Mitsurigi/Kilik #435908. I want to see more Setsukas- making her unnecessarily hard hurts that.

One thing we often forget in design is that it is just as important for our characters to be fun to play against as it is for them to be fun to play as. For chars to be fun to play against, they need to have some sort of weakness that can be used against them. That said, a vast skill difference would make anything unfun. I played OOF's Talim online once, and if I didn't know I was dealing with a top-tier character, I might have thought Talim was unfun to play against, when it was really just me getting curbstomped like the scrub I am. ^_^

You want to make Setsuka not newb friendly, without difficult input? What you can do is give her moves that require hitting on certain frames to get heavy damage, but otherwise deliver below average damage. Another way: punish strings that are very hard to hit-confirm and are unsafe if you don't finish the string, but require specific advantage to use (again with nice damage). Those sorts of things would make a character you would need a lot of knowledge to play, but would likely be high tier with a high learning curve.
 
Alastor:
I'm dedicated to playing my characters (NM & Raph) but I just can't those JFs out 100% of the time. Part of the draw to SC for me was the easy inputs so I'm hoping they revert to that.

What shows true dedication is when your character is made low tier and you still stick to them. Don't want people picking your character much? You won't have that problem when they are low tier.
 
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