Looking And Waiting For Something Special?

OOF what defines a good character is tools. You can be the best damn player on the planet, but if your character simply lacks tools it doesn't matter, because the game becomes more about hoping the opponent fucks up, rather than you being good enough. Their is a limit to how bad a character can be before they hit a level of being obsolete in high level play. As bad as Zas and Talim are, they do have acute advantages that can be worked to compensate for ease of use with more straight forward balanced characters. Mina and Rock on the other hand have shit tools and are always in a bad position.

Also once again, why would you EVER pick Rock over Astaroth? Astaroth has almost everything he does and better plus much much more. It's not like comparing Cas to Soph or NM to Seig...Rock is just a Roll Tier Astaroth. In order to win you need you opponent to be significantly worse and make the mistakes for you and even then you have to play 50/50 on whether or not you're getting that damage anyway.
 
It's not even that OOF, the fact is when your hard work yields less than an amy or voldo player eventually it wears you down. Life may be unfair, but in gaming I hate to work more to gain less, while my opponent works less to gain more...fuck him and fuck his character.

A game that rewards skill has the most worth. In SC4 you don't need great skill to win, that makes the game unbalanced and not competitive worthy. That's why people spend countless hours in starcraft 2 forums complaining about balance. In FG communities it's different, people actually believe that winning=skill. If the game isn't balanced then we get more variables that can lead to winning. The more balanced a game the closer we get to, skill=winning.

And that type of rewarding gameplay is what everyone that's interested in competitive gaming wants.
 
I was joking about the Tekken grab system for SC5, by the way. I was saying it sarcastically to take a jab at a certain person in this thread who will be nameless for the moment.

In the end, whether Namco decides to focus on balance or not, I really just want them to keep the damn series fun.
 
pshh that was my ass lol. We already discussed that many many forums ago and i completely shifted my opinion at the end (which might I add was through a lot of logic on my end not the abysmal theories people were using to argue me. They can be right, but that doesn't mean the rationale wasn't fucking stupid people...they just got a lucky conclusion out of it...kinda like blindly selecting throws!). The command grabs having separate animation for say Astaroth was a very valid comment tho.

You need balance tho. It can be VERY unfun when unfair things are hindering your ability to play. IF things become unbalanced you start to see lack of diversity and it becomes stale because any cool way you may want to play the game is pushed out by a narrow superior method. See Hilde...you could have a character that uses all her moves and occasionally does a few charges and she would be awesome...but in reality your not going to be as effective as you would be just fishing for Doom Combos and using pokes to get people off you. There is an appeal to playing laughably low tier characters (I 2nd Rock), but it's NOT fun if I had to bring him to a serious match and fight Amy. I'd spend the whole match frustrated because I have so few answers and options that I have to guess my way out of every scenario and never feel in control.
 
People spend countless hours on Starcraft forums arguing about balance because there's a pretty good chance that if they can prove something is broken, the developers will fix it.

Just sayin
 
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