Lightening Returns Final Fantasy XIII

Futa?

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Forgive me, I'm not trying to be condescending here. Merely trying to present an argument and a personal opinion.

When it comes to Final Fantasy games, and their leveling/combat systems, its fair to note that the games generally grant a wide degree of flexibility. In FF12 and FF13 (and FF10, and FF7 and FF8) you can basically tweak the characters to be anything and everything with enough grinding.

Based on my experiences, I've never had to grind in FF12. FF12's License Board itself is fairly open ended as well compared to the structured leveling of the Crystogen, or the Sphere Grid. Since modern MMOs (and FF14) are defined heavily by roles and abilities, I see FF13 as more of MMO type game with things like Tanks such as the Sentinel Paradigm. Whereas FF12's (non-international version) license board did not really construct itself toward a specific role. You could pick your weapons and have a somewhat unique experience with it between others, but ultimately it didn't vary much. There's no prescribed tanking class, damage-focused class, or healing class. Every character could pretty much pick up everything with fewer limits that what's in FF13 or FF10.

I don't really see the License Board or the Crystogen system as anything like an MMO skill tree. Usually with those, you're presented with choices and limit on the number of choices you can make. In either case, FF12 and FF13 don't really have hard limits on choices you make, or the choices are an illusion and you're merely filling in points (ala Sphere Grid). In either case, neither of these systems really constitute a traditional MMO skill engine. Nor was I arguing that FF13 was trying to be like an MMO. All I said was that FF13's combat system is on the shallow side as it takes elements of MMO's combat structure and roles to a certain extreme (Tank, Healing, Damage, Buff, Debuff). Not that the game was being like an MMO (because it isn't).

Any who, that's just my opinion. I've hoped clarified my points a bit better.
 
But those roles don't actually play any major roles, ZING, per character in the combat. Because they can all be everything at all times, after leveling of course. The TITLES of things they give you doesn't direct anything as to what kind of game it is.
FF12, albeit very loosely, still has characters being tanks or healers, just not with a title and with the same level of character diversity as FF13, which is none really.
HOWEVER when playing the game itself with it's mechanics and battles and movement and everything, FF13 is an ATB filled juggle fest. Like an action game without actively having action.
While FF12 actual combat system is almost exactly that of an MMO, despite the need for ROLES or Jobs or Classes. Because it's a single player game almost emulating an MMO battle system.

FF10 was better at this than both of these because the Grid allowed for the characters to fill out skills and exp for the characters specific traits. Each character was it's own class. Summoner, Thief, Blue Mage, Black Mage, etc.... just with no titles behind it.
You only crossed over into each other when you found the Sphere's that allowed you to break into another "class" and use those abilities.

It just doesn't make sense
 
Just curious, Windstar. Did you ever play FF11? I have.

FF12 feels a lot like a single-player FF11.

FF13's system couldn't work in an MMO at all.
 
Yeah, I played FF11. FF12 doesn't really feel like FF11. There's no jobs, no unique abilities exclusives to each character beyond MIst Knacks, etc. FF12 feels more like a Secret of Mana game with a robust auto-battle system and a lack of diversity.
 
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