IvyFanboy
[11] Champion
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga
The game has tons of options...more than any fighter i can think of.
Each character has an arsenal of attacks for specific safety, damage potential, frame trapping, mind games, set ups, feints, range, SG dmg, UB, GB etc... The weapons give an added element of space control that allows for extreme degrees of each trait and several mixes giving players a lot of variety to pull from. Look at Ivy, I don't see ANY high level Ivy even looking similar in play style...online sure...but offline competitive, no. Players find so much variety with her, that you see very different play styles form that are all valid unlike other games that promote take a narrow character and just being the best at what the one character is supposed to do in a match up every time.
Defensively we have the option to clash, jump, crouch, TS, TC, TJ, aGI, Gi, block, Step, walk, teleport, and parry. This also ups the sheer ways that people mix up the game style. So no, this game probably handles movelist options better than any franchise, some characters even have those delays you speak of and all characters can neutral cancel as well as some other built in ones like Asta's 44Bg.
Really the weapons make a HUGE difference in play apart from tekken. The spacing and poke game is a COMPLETELY different mind set. As for combos, they don't really rule the game. Some characters can just keep rolling with tech traps, frame traps, and other 50/50s...look at Amy, she has very small combos but is constantly in your face racking up damage. Some characters do combos, but its hardly expands the whole cast. Astaroth, Rock, Mi-Na, Raph, Tira, Amy, Lizardman, are some characters who don't really rely on combos,for example.
The game has tons of options...more than any fighter i can think of.
Each character has an arsenal of attacks for specific safety, damage potential, frame trapping, mind games, set ups, feints, range, SG dmg, UB, GB etc... The weapons give an added element of space control that allows for extreme degrees of each trait and several mixes giving players a lot of variety to pull from. Look at Ivy, I don't see ANY high level Ivy even looking similar in play style...online sure...but offline competitive, no. Players find so much variety with her, that you see very different play styles form that are all valid unlike other games that promote take a narrow character and just being the best at what the one character is supposed to do in a match up every time.
Defensively we have the option to clash, jump, crouch, TS, TC, TJ, aGI, Gi, block, Step, walk, teleport, and parry. This also ups the sheer ways that people mix up the game style. So no, this game probably handles movelist options better than any franchise, some characters even have those delays you speak of and all characters can neutral cancel as well as some other built in ones like Asta's 44Bg.
Really the weapons make a HUGE difference in play apart from tekken. The spacing and poke game is a COMPLETELY different mind set. As for combos, they don't really rule the game. Some characters can just keep rolling with tech traps, frame traps, and other 50/50s...look at Amy, she has very small combos but is constantly in your face racking up damage. Some characters do combos, but its hardly expands the whole cast. Astaroth, Rock, Mi-Na, Raph, Tira, Amy, Lizardman, are some characters who don't really rely on combos,for example.