I have a idea:what if there wa s a soulcalibur history(like tekken tag ) game

do you want Soulcalibur: history

  • Yes

    Votes: 3 27.3%
  • No

    Votes: 5 45.5%
  • Undecided

    Votes: 3 27.3%

  • Total voters
    11
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

The game has tons of options...more than any fighter i can think of.

Each character has an arsenal of attacks for specific safety, damage potential, frame trapping, mind games, set ups, feints, range, SG dmg, UB, GB etc... The weapons give an added element of space control that allows for extreme degrees of each trait and several mixes giving players a lot of variety to pull from. Look at Ivy, I don't see ANY high level Ivy even looking similar in play style...online sure...but offline competitive, no. Players find so much variety with her, that you see very different play styles form that are all valid unlike other games that promote take a narrow character and just being the best at what the one character is supposed to do in a match up every time.

Defensively we have the option to clash, jump, crouch, TS, TC, TJ, aGI, Gi, block, Step, walk, teleport, and parry. This also ups the sheer ways that people mix up the game style. So no, this game probably handles movelist options better than any franchise, some characters even have those delays you speak of and all characters can neutral cancel as well as some other built in ones like Asta's 44Bg.

Really the weapons make a HUGE difference in play apart from tekken. The spacing and poke game is a COMPLETELY different mind set. As for combos, they don't really rule the game. Some characters can just keep rolling with tech traps, frame traps, and other 50/50s...look at Amy, she has very small combos but is constantly in your face racking up damage. Some characters do combos, but its hardly expands the whole cast. Astaroth, Rock, Mi-Na, Raph, Tira, Amy, Lizardman, are some characters who don't really rely on combos,for example.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

what would i like to see in a new SC? how about more options with the movelist. how about some attacks that can be delayed or feinting entirely. how about upping the general speed of the game?

I agree with this entirely. Anyone who says differently, were never immersed in this series earlier versions.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Oh, and just because it's expected of me, FUCK TEKKEN!!!! Play Calibur.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

The game has tons of options...more than any fighter i can think of.

Each character has an arsenal of attacks for specific safety, damage potential, frame trapping, mind games, set ups, feints, range, SG dmg, UB, GB etc... The weapons give an added element of space control that allows for extreme degrees of each trait and several mixes giving players a lot of variety to pull from. Look at Ivy, I don't see ANY high level Ivy even looking similar in play style...online sure...but offline competitive, no. Players find so much variety with her, that you see very different play styles form that are all valid unlike other games that promote take a narrow character and just being the best at what the one character is supposed to do in a match up every time.

Defensively we have the option to clash, jump, crouch, TS, TC, TJ, aGI, Gi, block, Step, walk, teleport, and parry. This also ups the sheer ways that people mix up the game style. So no, this game probably handles movelist options better than any franchise, some characters even have those delays you speak of and all characters can neutral cancel as well as some other built in ones like Asta's 44Bg.

Really the weapons make a HUGE difference in play apart from tekken. The spacing and poke game is a COMPLETELY different mind set. As for combos, they don't really rule the game. Some characters can just keep rolling with tech traps, frame traps, and other 50/50s...look at Amy, she has very small combos but is constantly in your face racking up damage. Some characters do combos, but its hardly expands the whole cast. Astaroth, Rock, Mi-Na, Raph, Tira, Amy, Lizardman, are some characters who don't really rely on combos,for example.

are you serious? are you really serious? that's it? have you read none of my posts? cause i addressed this, and this is it? let's revisit my wall of text shall we?

in one of madnis's earlier posts...
"i also despise clones. One thing i have to admit is that i haven't really seen two people play the same character a like, but the general idea in the gameplay is what really kills it for me in this game, i really believe this. think about it, spacing yourself to set up a stun attack to work in the combo screams tekken to me. tekken = spacing and timing between your opponent's fuck ups and getting him to whiff an attack, poke to agitate opponent into fucking up so he can whiff an attack, launch. combo. rince repeat. soul calibur (my expeirence from playing these korean players), spacing and using your environment to get around your opponent to set up a CH stun. landing a CH stun. hitting him another hit and ending it so that it goes into another type of stun, another hit that finishes with a JF attack for the combo. granted, it doesn't happen as frequently as it does in tekken. but it does happen. meanwhile inbetween that, you poke and prod your opponent enough to agitate him for a fuck up so you can get a nother CH stun. that doesn't seem like tekken to you? well it does for me."

to address your post directly... play earlier iterations of soul calibur, keep an open mind and see exactly how this game evolved. if you can't see how the game can be seen as slowly becoming tekken with weapons with each iteration (to where in my mind it already happened) then i honestly can't help you. i'll pray for you though. i'll pray.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Madnis I do agree that SC2 was a way faster game than SC4 and honestly I agree that the next SC should be faster, but in regards to your other comment, tell me which combos do you see in soul calibur that are "long" combos that you have to wait and "watch the screen while they unfold"?. Except for a couple of Yoshi's and Hilde's i cant think of many other characters that have those. And if they do it is a minimal part of their game that cant be abused of. I am starting to think that you haven't really seen videos/played a good amount of Tekken 6 and Soul Calibur 4. Also as IFB said an essential and basic part of this game is shaking stuns, most the stuns our there can be shaken and shouldn't be leading to other combos off of it.

Now your telling us to keep an open mind to your ideas but your obviously not even considering the possibility that the people here who have spent hundreds of hours playing SC4 and Tekken are right about their views of these two games. How can you say they are the same when you admit to not playing this game at the deeper level its supposed to be played?.

One thing though Magnis, and I probably shouldn't be saying this because it wasn't directed toward myself, but try not to patronize other people by saying things like "Ill pray for you"; it doesn't add anything to the argument and it increases the negativity and general animosity between the people having the discussion.

Again i'm not hating or bashing on you or on what your saying i'm just expressing my opinion.
 
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