I have a idea:what if there wa s a soulcalibur history(like tekken tag ) game

do you want Soulcalibur: history

  • Yes

    Votes: 3 27.3%
  • No

    Votes: 5 45.5%
  • Undecided

    Votes: 3 27.3%

  • Total voters
    11
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

1. If you guys can't have a discussion without attacking each other, then the thread will be locked.

2. Instead of bringing back every character, I would rather see advancement in the story line and introduce some new characters into the mix while getting rid of the guest, and bonus characters. It would be nice to get rid of custom characters but that ain't happening.

3. I'm not opposed to bringing back old characters. Plus it could please casual fans of the game, but on a tournament level, there's nobody that I'm dying to see back in the game except for maybe Olcadan.

4. If anything is going to happen, it will be in a new SC game. You're not going to see them work on some updated rehash of an older game.

5. The offline component in SC4 was pretty lacking. I would like to see team battle and survival make a return, and some meaningful offline mode that I would actually play that goes beyond the standard move character here-fight some people-earn money-buy crap-move to other places-repeat ad nauseum formula.

6. One thing SC4 is not is Tekken. The roots of the game came from Tekken and SC2 is probably as close to Tekken as you can get and why so many Tekken fans love that game, especially since T4 was butt. There's things I would take from SC2, but SC2 is boring and I am glad that SC4 is nothing like it.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

I gotta chime in on the Tekken and SC are COMPLETELY DIFFERENT. SC doesn't revolve around juggles and the addition of weapons adds a completely different aspect to the game since ranges become a lot more complex and force a constant flux in options beyond just run back into range or wait for them to approach you. Tekken I often refer to as a 2D game with a step and 3D graphics since it doesn't use the Z-axis nearly as much as SC does. Tekken is more of a hybrid of 2D and 3D elements by comparison.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Madnis

Don't misunderstand, I'm not trying to offend you or anything when I say just don't play the game. I mean you come in here and say oh don't make another one, I hate it, etc etc, I'm saying plenty of people like the game let them enjoy it. If another one is made no one will force you to play. Like I personally am not big on the Tekken series so I simply don't play it rather than going on about how they should end the series because I don't like it.

And extended combos exist in many games, street fighter, blaze blue, mortal kombat, tekken, marvel vs capcom, DOA and many more. That's just how things are when you get to the competitive level of fighting games. And actually just to point out combos and just frames were in the series before sc4 they just didn't use the white flash. Also some of the game play elements you listed are actually still in the game. The games truly are very different but if you look at it to generally you'd think all fighting games are the same but they really aren't.

firstly, i'm not offended. I appreciate your concern, but discussions on the internet rarely offend me. it's something i rather enjoy. trolling or not. i see it as just a fun distraction from my work so say what you want.

to address your first paragraph, I'm not saying other people shouldn't enjoy it either. if you enjoy the game, that's you entirely. yes, i am of the mind that this franchise should die, not because people don't enjoy it, but because the game is steadily losing its own identity with each new version of the game. and from what i understand, the original producer for soul calibur left namco bandai around the time sc 2 ended and sc3 began. with that said, with someone new behind the game changing ideas and trying to evolve the game as he sees fit, what's the point of maintaining an already changing game? it would be the same as if they started fresh under a brand new franchise. only difference would basically be the name. and again,

I don't hate soul calibur 4.

I do hate soul calibur 3 however. i just don't have as much fun with sc4 as i did with 2. in the end, that's the point of a game. to be fun. it's not as fun for me anymore. I'll still dabble in it. when my click pops in the game, i'm not going to be OH LORD THIS TRASH. (i do that with sc3 and then i play my psp). having said that, if they make a new game, i'll dabble with it. i'm not going to out and buy the game, but if someone pops it in the ps3 i won't object to it.

to talk about your second paragraph,

I'm well aware of extended combos and juggles and their association with other fighters. yes every arcade fighter has them. (even soul calibur 2 had them) problem I see with sc4 is that i feel it places a slight emphasis on combos. there are times when i'm playin a friend and i find myself idly watching the screen as i see a combo playout and i'm simply staring at the screen waiting for the combo to end.

you can say, oh well he's just a scrub. and i'm fine with that. for the most part, most people on these boards are scrubs that wouldn't stand a flipping chance in nationals or even simple tournies like Vtyme (need to bring that back) or FR. meanwhile, (to hit a tangent on topic) these just frame attacks are paralyzing me. 윤성 repeatedly doing a just frame hop kick to get a stun only to see a tekkenesque combo come from it if i get hit. courtesy of the player 성철 for showing me that.. yes, you can tell me high level play consists more of pokes but in reality, it's just all set up. when there's an opportunity for free damage, every player goes for it. just like glitches and the sort. when people know it exists, people strive to learn it so they can abuse it.

yes, just frames were in SC2. but there are way too many just frame attacks in sc4 that allow an extension of a combo to give more free damage. i can see the other side of the coin as to why this should be in the game, but i just can't bring myself to agree with it.

i hate those words, free damage. i also despise clones. One thing i have to admit is that i haven't really seen two people play the same character a like, but the general idea in the gameplay is what really kills it for me in this game, i really believe this. think about it, spacing yourself to set up a stun attack to work in the combo screams tekken to me. tekken = spacing and timing between your opponent's fuck ups and getting him to whiff an attack, poke to agitate opponent into fucking up so he can whiff an attack, launch. combo. rince repeat. soul calibur (my expeirence from playing these korean players), spacing and using your environment to get around your opponent to set up a CH stun. landing a CH stun. hitting him another hit and ending it so that it goes into another type of stun, another hit that finishes with a JF attack for the combo. granted, it doesn't happen as frequently as it does in tekken. but it does happen. meanwhile inbetween that, you poke and prod your opponent enough to agitate him for a fuck up so you can get a nother CH stun. that doesn't seem like tekken to you? well it does for me.

now i know there are going to be dumb fucks out there who see this as a long ass tirade about how madnis hates soul calibur and all this other bull shit, but i'm hoping you don't.

i'm far from hating soul calibur. i truly believe the game is losing its identity. they considerably dropped the move list and the variables attached to them. you can't do nowhere near as much as you could with two, some see that as a good thing, i only see that as bad. because the game just feels like its limiting itself. i understand not everyone sees it as i do. that's fine and dandy. but if the next game does come out and places even more emphasis on combos... i wonder how people will react? probably as if not a damn thing changed. if it turns out more open ended i'll happily eat my words and chew on my foot. but i have a feeling, that if a new sc comes out.. it'll play a lot more like tekken. and sc fans will be nothing but blind to it.

tekken with weapons. i stand by that.

i'll address the other fuckers when i get back from lunch.

edit: read the other posts and found they're just reiterrating how tekken isn't soul calibur. isn't really offering new to the table.

again, you dig deeper of course you're going to find differences between the games. and when you see too generally you'll see them as all the same. (referring to arcade fighters here not just tekken and soul calibur.) but looking at how these two games are developed. where they're developed and who they're developed by, of course ideas are going to be shared even if they're made by two different teams.

even in the business side of things you can see how soul calibur is becoming tekken with weapons.
see... tekken is a successful franchise. far more successful then soul calibur. so in a production view, you're going to try to emulate that as close as you can simply because one of them is considered a success. while the other is more of a niche market. seeing how Hararda has a role in soul calibur 4, you can see his influences pretty clearly. especially when it comes to the combos and how the core game is basically similar to tekkens. set up for stun. free damage, combo. YAY! you can say it's not all you like, but my mind is more or less made up. it's not changing. (hard headed have to feel it to believe it.)

anywho, this is all opinions so it's a fun discussion. it's all love by the way so when i cuss you all out it's not out of hatred or anger or resentment. madnis is all about love. it's love. love. it's all love.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

ummm wow...ok where to begin...

Free damage. EVERY FIGHTER has free damage IF you do something incorrect that leaves an opportunity for it. In this game you have a lot of safe moves and a lot of unsafe moves and it's up to you to get into the mind of an opponent and gauge when to use each one to avoid "free damage". You shouldn't be using unsafe moves unless you really think you have the opponent down and you don't fear "free damage" coming back at you.

Really your whole argument would literally encompass every fighter based on your definition of Tekken.

I really don't think your educated on this games or any other fighting games mechanics based on your theories. You seem to be missing 101 concepts. I don't think anyone who plays this games at a decent level would ever compare Tekken And SC. They're VERY VERY different.

Also something leads me to believe you don't know how to shake stuns.

If anything I would like to see more diversity in combos in the next game. I want more options to reset advantage on a standing opponent, controller their location, maybe even force SG damage blocking.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

ummm wow...ok where to begin...

Free damage. EVERY FIGHTER has free damage IF you do something incorrect that leaves an opportunity for it. In this game you have a lot of safe moves and a lot of unsafe moves and it's up to you to get into the mind of an opponent and gauge when to use each one to avoid "free damage". You shouldn't be using unsafe moves unless you really think you have the opponent down and you don't fear "free damage" coming back at you.

Really your whole argument would literally encompass every fighter based on your definition of Tekken.

I really don't think your educated on this games or any other fighting games mechanics based on your theories. You seem to be missing 101 concepts. I don't think anyone who plays this games at a decent level would ever compare Tekken And SC. They're VERY VERY different.

Also something leads me to believe you don't know how to shake stuns.

If anything I would like to see more diversity in combos in the next game. I want more options to reset advantage on a standing opponent, controller their location, maybe even force SG damage blocking.

can i roll my eyes? i think i will.

free damage is given in every game. got it and been understood. amount of free damage... not so much. learning what's safe vs unsafe is all about your experience and how much you know your character and i more or less agree with you. and yes it encompasses just about every fighting game you can think of. that doesn't make each and every single game tekken. every game has it's own thing that makes it separate. thing with soul calibur? its more or less losing its own identity and changing into a completely different game and only staying the same in name only.

you tell me they're very very different on a decent level. but from videos i've seen. matches i've played. and the people i play against.. tell me otherwise. basically based on my experience.

here's my thing, if and when the new game comes out, and the combos become longer and prettier to look at and it more or less places an emphasis on these combos... will you say, okay.. slightly more like tekken and admit that soul calibur is becoming tekken with weapons, or will you be stubborn and still think they're completely different.

what would i like to see in a new SC? how about more options with the movelist. how about some attacks that can be delayed or feinting entirely. how about upping the general speed of the game?

but you're right. i'm a scrub at this game. don't play this game at tourney standard at all so i don't know shit about what i'm talkin about and just speakin out the ass. your general message has been recieved fanny.

now, until someone comes up to me and tells me exactly how soul calibur isn't similar to tekken i'm still not sold on your idea. i've said it how i see it. and all i get in return is a general, "tekken isn't soul calibur". and "madnis is a scrub that doesn't know shit about what he's talkin about." message recieved.
 
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