Hate Speech: QS4G Is Basically Satan

It is an easy fix. Like people have been saying, just make it so that a move that cancels QS can't be cancelled with G immediately after a QS, or still allow it to be cancelled, just force it so that more of the A/B/K animation comes out.

This is similar to how NM can cancel a regular GS (236) into CE but can't cancel a GS out of transition (1A6, 33B6, etc.) into CE.

If they can do this with NM, they can easily do this with Step. It really shouldn't be anymore complicated then the engine saying "User performed quick step, consider user in QS state. During QS state, don't allow [whatever]". If they can't figure out how to do that, they need new programmers.

I still don't think QS4G is anywhere near as bad as step-G, but I don't really want it around, either.
 
This isnt nearly as bad as SC2 step~G, but it can only hurt the game. Certain characters are going to suffer horribly because of this, and it has a big chance of completely changing the meta, which is just fundamentally wrong. I could care less about the game being more turtle-friendly, but more along the lines of characters being rendered almost useless because of their options being irrelevant because of this. This needs to go, along with the silly damage in this game, and the wacky hitboxes.

You know, one would think that extra attention would be paid to the step engine in this series, given how much of an impact step-related issues have had in the past.

Get this nonsense out of the game, namco.
 
Remember when everyone said fuzzy guarding was gonna kill the game? And then, like, nobody used it cause it was really shitty?

Yea.
 
Remember when everyone said fuzzy guarding was gonna kill the game? And then, like, nobody used it cause it was really shitty?

Yea.

Except when LinkRKC did it at key moments in the finals of Winter Brawl, and then the wind went out of your sails when you realized he wasn't making godlike reads, he was just no-selling the entire thing?

http://www.youtube.com/watch?feature=player_detailpage&v=3yK67oE6ANM#t=153s

Remember: We are only 3 weeks into release. There is already someone using fuzzy guard, how many people do you think are gonna be using QS4G at Final Round? My money is on a few specific people at least.

Don't mishandle the message either- All the credit in the world to LinkRKC for playing to win and using the tools he was given. My argument is, these things (QS4G and Fuzzy Guard) ought not to be a choice on the table at all. If they are, they will have a detrimental long term effect. I mean we only have 3 game cycles of evidence to fall back on.
 
Except when LinkRKC did it at key moments in the finals of Winter Brawl, and then the wind went out of your sails when you realized he wasn't making godlike reads, he was just no-selling the entire thing?

http://www.youtube.com/watch?feature=player_detailpage&v=3yK67oE6ANM#t=153s

Remember: We are only 3 weeks into release. There is already someone using fuzzy guard, how many people do you think are gonna be using QS4G at Final Round? My money is on a few specific people at least.

Don't mishandle the message either- All the credit in the world to LinkRKC for playing to win and using the tools he was given. My argument is, these things (QS4G and Fuzzy Guard) ought not to be a choice on the table at all. If they are, they will have a detrimental long term effect. I mean we only have 3 game cycles of evidence to fall back on.

This. You better believe I am gonna have this down by FR, no matter how much I dont like it. Its a shame, really...but I wont deny myself an effective tool if its able to be used.

I think some characters will be able to handle it fine, with proper use of frame adv and whatnot...some chars I feel will be crippled with this, and thats my main concern, that this will change the meta game to something a few characters cant compete in.
 
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