crow_winters
[11] Champion
It is an easy fix. Like people have been saying, just make it so that a move that cancels QS can't be cancelled with G immediately after a QS, or still allow it to be cancelled, just force it so that more of the A/B/K animation comes out.
This is similar to how NM can cancel a regular GS (236) into CE but can't cancel a GS out of transition (1A6, 33B6, etc.) into CE.
If they can do this with NM, they can easily do this with Step. It really shouldn't be anymore complicated then the engine saying "User performed quick step, consider user in QS state. During QS state, don't allow [whatever]". If they can't figure out how to do that, they need new programmers.
I still don't think QS4G is anywhere near as bad as step-G, but I don't really want it around, either.