Hate Speech: QS4G Is Basically Satan

So fixing QS4G is relatively easy... But what about QS~A_B_Kg? I guess make it to where you can't cancel into guard until 20 frames have passed after your last QS? But what about stance cancels? As seen with Alpha Patroklos, it doesn't guard, it just dodges entirely.

Besides just yelling at Namco "FIX THIS!", we should help them come with solutions too.
 
Step g, and all of its sequential iterations are stupid. It inspires nothing but braindead gameplay and will kill the game competitively because its so boring, just like with SC4. Why would anyone want this?

SC5 sans step g is one of the best games I've ever played in my life. Watching people make decisions they have to commit to, and watching the ensuing consequences unfold is a real joy to watch, and perfectly describes how a 3d game in essense should be.

Step g is just an annoying crutch and says absolutely nothing about a players skill. 'oh no, my opponent is attacking, what should I do? Should I backstep, duck, TJ, attack.....I know, i'll just DO NOTHING! Step g is awesome!'. That's not solid defense in the least, that's just braindead play.
 
I feel like I was playing a different SCIV than everybody else. AA, 1A, 3A etc. killed step just fine for me.
 
NDK: In SC5 I actually have enough time to use a KND horizontal without seeing my opponent step and block it. Being limited to only AA in previous games was lame. If I guess correctly I want the opponent to feel the fury.

The fact that anyone disagrees with this means they're wrong.
 
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