0VincentRayne0
Faith
you'd have to play her to find out if you like her or not. she's a character that appeals to certain people.Haven't played her, still up in the air whether I want her or not.
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you'd have to play her to find out if you like her or not. she's a character that appeals to certain people.Haven't played her, still up in the air whether I want her or not.
Haven't played her, still up in the air whether I want her or not.
She's good (to be honest I believe Rose is going to be pretty solid), wall game is good, damage is good, semi-decent range tools (if you're spacing and footsies aren't good, you WILL struggle A LOT at range. I have a much easier time playing footsies as genfu than Marie and his range tools are very limited to a few strikes).
Her mix ups are interesting, if you can't figure out how to apply her Rondo sabaki transitions into her stun game, you will be subpar with her. She has very good buttons in general (P, 9P, 6P, K, 2P etc) and her lows are amazing. 6P4, 6K4 and 6P+K4 are amazing tools in critical stun.
What seems to make her a little difficult is trying to apply her Rondo sabaki (parries both high and mid punches) correctly. She has a lot of safety, so finishing certain strings and short strings clearly means you can Rondo afterward because players are often trying to strike you after blocking something safe. That's how her sabaki and safety compensate one another. That, and trying to apply her 3P+K roll variations during her okizeme and offensive pressure need work.
I've only been playing her for about a day and a half. I'm getting the hang of her. After about another day or two, it's probably just going to come down to learning her match ups. I know she is going to be struggling versus Ayane because these tools she has are not going to be amazing against her. Played my teammate's Ayane earlier in casuals and it is so uphill (granted I'm still learning Rose but it doesn't stray from the fact that she is having a really difficult time getting in). Up close is scary for Rose because your neutral pokes only consist of P, K, 6P and 2P.
6P is too vunerable to Ayane's 64H advance mid punch hold and 6K is i17 lol. Ayane doesn't have to respect Rondo at all because of 6K, K and 8K.
I think Hitomi is going to give her problems as well. Jannlee may be quite the annoyance as well because his keep out is strong. A few characters I think she'll be okay with in the match up are genfu, Hayate, Ein, Momiji, Mila and Kasumi at the moment.
I bought her, played her for a bit, I kinda like her, but I'm not really certain exactly how to effectively work some of her stuff. She feels a lot like a character that can stun and launch into combo pretty easily, but her poking game is pretty sub-par and her offense and maintaining it is pretty lousy. The turn-around - as it were - is that she has a lot of tools for baiting in Rondo sabakis and her BT moves are pretty vital to her play. The problem is, no one who isn't good at the game, isn't going to fall for it, so working that mind-game sabaki is going to be pretty tricky. I don't think she has too many ways to get in, and she's actually kinda slow beyond her basic neutral stuff (P, 6P, and K). Everything else is hilariously slow, 6K at 17 frames and 4K at 16 frames. Interestingly, she has the safest 6P of the entire cast at -6. And she actually has a pretty nice PK.
I can't say I like her PPP (duckable last hit, leads to nothing), her 1PP(duckable, holdable, SS-able after the first hit), or her 3H+K (hilariously slow, but high crushes). Her 236P is pretty nice, and her 64P is fairly decent on reach. Her 4P is really good. Still thinking about 214P, and 3P. Her 9KK isn't too bad either, but it has no alternative follow-ups and the second hit is easily holdable (although the first hit stuns, so it's passable). Her 7K is her best launcher I've found and leads to nice damage combos that are pretty simple to work with. I kinda like her 8K, and her 8PPP combo is guaranteed after a CB on corners (shockingly). I'm not quite certain how to play footsies with her (its definitely different from Jacky) and far too many players rather just swing wildly than effectively space and think.