3 Things you LOVE and HATE about most 2D fighting games.

after playing Mortal Kombat for a while when it came out, it made me realize how important having a good online/netcode is to me. since i don't have time to go to offline events, i spend most of my game time online.
 
I love how people (aside from me an Idle) aren't really posting anything related to 2D fighting games.
Is online a make or break deal?
If you aren't going to implement GGPO style netcode online, then you might as well not implement online at all. Anything else doesn't really work well with 2D fighting games.
 
Love:
Emphasis on good reads/baiting
Variety of character playstyles
How a game's given system can completely change how characters are played across games

Hate:
Game developers who think giving a character with no tools a lot of life makes them viable
Comeback mechanics
When a game wastes too much development time on story, which is ultimately unimportant, while leaving crucial features out of Training and Vs modes (this is for all fighters, actually)
 
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