d3v
[10] Knight
Super Turbo has multiple 9:1 matchups and is still considered the greatest iteration of SFII ever, even in the face of the rebalanced HDR.I remember in BB:CT the Nu/ Tager match-up was 10-0 Nu and the Nu/Haku match-up being like 9/8- 1/2 Nu. That is the highest level of bullshit ever.
The key is that the cast is diverse and interesting enough that the game has a semblance of "meta-balance."
From Domination 101 - "Prelude to a Diss (Some Preliminary Remarks on Balance)"
SSF2T provides an excellent example of this type of meta-balance. In a "normally balanced" game, the possible opposing sides are identical, or at least functionally very similar, and of course, everyone has a roughly similar chance to win. Does everyone have a roughly equal chance to win in ST? No way. Are there stronger and weaker characters? You bet. There's quite a bit of distance between first and last place on the rankings chart. However, look at what you get in the trade: the characters in ST are genuinely different- very few play in ways that are at all similar. Each has distinct strengths. This is cool on its own (real variety is more fun), but adds even more in another way- the relative importance of each of their individual strengths varies from matchup to matchup. This is how genuinely different characters really repay the effort that their design requires- with real depth. Being good at a meta-balanced game doesn't entail just mastering some characters gimmick, then repeating it all day, come what may. Instead, you have to understand their strengths *in relation* to those of the other, different characters. You'll often need entirely different tactics against different opponents, even though you're playing the same character throughout. Chun Li, under some circumstances is best played as a keep-away turtle, in others wants to rush you down, doing anything she can to avoid being pushed back, and in still others, somewhere between these two extremes. This is how you get a game that stays interesting and becomes deeper with time, instead of a quickly-won race to discover who's stupid version of the same generic attack cant be retaliated against, and is therefore the champion.