3 Things you LOVE and HATE about most 2D fighting games.

Three things I like:
-spacing/footsies
-unique character archetypes/playstyles
-tutorial mode

Three things I hate:
-unnecessary comeback mechanics
-storylines that try too hard or are confusing
-shit netcode
 
I feel sorry for people with that mentality. Equal grounds is what breeds a real challenge based on skill.
Because fighting games are emergent. How they're played is dictated by how the community plays it.

Also, experience has shown that the "broken" stuff usually makes the game more interesting. For example, MvC2 wouldn't be as fast paced without "glitches" such as wave-dashing, fast fly, unfly, tri dashes, double snaps, etc. The game becomes deeper and richer because of these. These things can also actually help make characters more viable. For example, Urien's unblockable setups in 3rd Strike help make him tournament viable. Even when Capcom took them out in a revision, the community simply played the older version to the point that the recent rerelease of the game uses that version.
 
I'm not arguing relevance, I disagree with a point of view.
And I'm pointing out how history has shown that breaking things in a fighting game usually results in the game getting better. That's not opinion, that's fact (with actual historical data to back it up).
 
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