What is it you like about every fighting game?

They did have those great weapons in SCIII that can be used by CaS only. I loved the Claymore move set from the CaS side. I do see some sense in what you say, but I don't think PS is going to make CaS weapons only for CaS anymore. It would be nice if they did. The reason why I make CaS characters is because I was given the option to either like or not like the original character. Varying the range, power, & appearance.

I also went to revisit SCV again, I can tell I still want to play, but I don't have much of a reason to motivate me to keep playing. Usually my reason is to strive to be the best, but I can't do that with all the noobs online. No one in 8wr wants to play either. Maybe if I keep playing I'll find it, or it'll find me.
 
Sadly SC3 CAS was the closest out of the later iterations to reach my expectations, but still far from it.

Bringing back to what the topic is about. Custom character creation brings rise to expand the customization aspect to other fields; instead of just making your character look different, bring different fighting styles that suits the player's play style.

Aside from that what's interesting about Virtua Fighter is that they categorize their characters in different weight classes and each class is going to have a different impact on other classes.
 
I have discovered why I like fighting games, even though they particularly don't like me.

I like fighting games because the amount of time you can spend playing them. The drill usually goes like this...

1. Try all the characters and find one/some you like.
2. Practice with the chosen character(s).
3. Fight and learn how the game works.
4. Get decent and fight competitively.
5. Take your skill to the tournaments and fight to be the best.

Over this process, you spend at least a year if not more. That is well worth the money.

Choosing a game is the hardest part, but I found out how to find out which games have the most depth and which ones do not have any depth at all.

The simple rule is, watch the tournament footage. If the players are just spamming fireballs or one or two moves, then the game probably doesn't have much depth to it. When you see players doing impossible feats and huge combos, those games have more depth to them.

I have seen a lot of games fought in tournaments, but the games that had impressive depth to them were Super Smash Bros, Soul Calibur and Tekken. It's a safe assumption to say that they will remain this way for a while.
 
What about Mortal Kombat, the combo's I've seen in that game were pretty cool. Raging Blast 2 is another good one.
I like both of those games. I'm currently playing Mortal Kombat and I'm rather new to it.

Mortal Kombat:
Reviewing the tournament gameplay, you can clearly see that there are combos in the game, but most of it is just a zoning game using low and high projectiles. Regardless, the game is a lot of fun and is very satisfying turning your opponent into a baby or tearing them apart with a fatality. I would still say however that SCV and Tekken have more depth because of their lack of projectiles and 3d movement.

Raging Blast 1/2:
I have played these games and they are loaded with depth. I did not look at the tournament level play because I didn't think about it. But based on what I know, I would assume that they have a lot of depth to them as well.

One game in particular that I felt had almost no depth based on tournament play was Street Fighter. If you don't believe me, check out EVO 2013 Street Fighter Grand Finals. It boiled down to a fireball game.
 
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