3 Things you LOVE and HATE about most 2D fighting games.

And actually if any animators can replicate this style, and/or your someone who wants to help with the move list.

Get at me ;)

Either Message me on here or goto my website www.brok-homz.com and fill out the email for on the bottom of the page!

You guys are awesome!
 
Point being, don't put more chars in than are worth playing. Happen to like a crap tier character? Sucks to be you. BAAAAD policy.
Except you can never really tell, especially when we do tend to break these games and prefer to keep them broken.
 
Yeah I agree! WHen you make a game start out with a solid smaller roster, that is diverse. And then if there is high demand for the game, people will be willing to download more contact or buy a more expanded version in the future.

Right now we have 8 playable character concepts and 1 boss....i might scale that back a bit though. Based on the fact that animation takes quite awhile! :O
 
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