Official Soulcalibur V 1.02 Patch Notes!

Not happy about the nerf to Voldo's 44B damage, but overall this patch has made me a happy player. My Voldo will continue to aggravate everyone I play :)
 
Okay the patch seems to be out but either some things simply arent implemented or the translations are screwed up.
Testing Aeon right now for the changes.
  • :6::bA+B+K: (Sandland Battalion): decreased damage (50→30). Eh? The dmg was never 50 to begin with, but it sure as hell isnt 30 now? This has to be misstranslated.
  • :3::B: (Rising Grit): changed to maintain distance on block.
  • :1::B: (Mezentius Style Camel Blow): lengthened opponent's freeze on hit or block.
  • :4::B: (Sand Gale Dart): created distance after normal hit and block. Lengthened opponent's freeze on hit or block. Opponent falls down on counter hit. 44K can bite. Yay!
  • :6::6::B: (Camilla Style Dune Riser ~ Sand Winger): During Sand Winger :K: (Atomic Revenger) can be delayed longer. Not it cant. Its just as before for me. Actually it feels like I can delay it less than before?!
  • :A+G: (Mezentius Style Sand Tomb): lengthened attack reach. Same change to :B+G: (Mezentius Style Santana Storm) and :2::1::4::B+G: (Mezentius Style Reptile Rumble) Works! Aeon can finally use his grabs!
 
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