Official Soulcalibur V 1.02 Patch Notes!

Viola = God Tier for sure (harder evade and great damage on Orb's Setups. "Fortunally", the orb stills stay when Viola got hit [irony mode off]).
Natsu = WTF/FTW/FTL Tier again.

i really ">_<" and "ò_ó" Namco when they do this kind of SHIT. Instead of "balance" a game, they unbalance it. >_<.
 
Viola = God Tier for sure (harder evade and great damage on Orb's Setups. "Fortunally", the orb stills stay when Viola got hit [irony mode off]).
What I like best is that, while Viola got buffed, in order to embrace that newfound damage potential you have to master even harder execution. Her downfalls are still her downfalls, but she's definitely up there now.

And "fortunately" i love getting forced in VS when I'm hit... makes combo'ing a lot easier.
 
yup, that is the worst: you can hit her as you pleasure but the orb eventually will get you stuned and you can say "Good bye" to half of your life bar and, worst of it: a free mixup which can be continued... damm Namco, i hate when they do things listening to those bloody fanboys. >_<. Next time, they should call to arc-sys' staff to balance this game, they have a long-term exp. in messing fightning games.
 
yup, that is the worst: you can hit her as you pleasure but the orb eventually will get you stuned and you can say "Good bye" to half of your life bar and, worst of it: a free mixup which can be continued... damm Namco, i hate when they do things listening to those bloody fanboys. >_<. Next time, they should call to arc-sys' staff to balance this game, they have a long-term exp. in messing fightning games.
i agree arcs has messed up the balance on all there titles but atleast in the end they get it right
 
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