Official Soulcalibur V 1.02 Patch Notes!

I want to say only this.That Namco once again she does the same mistakes like the old times.I mean she gives nerfs to characters that need some bufs while they think that these characters are broken etc. (lol)
I want to congratulate Namco for the worst choices she make for Tira only nerfs and no bufs. Once again they proved to me that they don't know how to balance a game. Overall fail to keep a game at top and they are still burring it! GIVE TIRA BACK!!!She was decent and solid not broken and anything else that i've heard!
 
wooot not changing zwei to much. I thought they were going to uber buff him.thank god.
his B+K can now be a good counter and 33B A+B+K to CE is now kinda worth the meter which is a good buff, still wish they would fix EIN so it doesnt whimp out on the slitest tap or make 66B+K cause a ground bounce. but meh i live with it
 
With more advanced movement techniques, one should be able to cancel that unblockable period, like tekken backdash cancelling. Backdashes are cancellable into 8WR, so you could cancel it with any direction and press G. Cancelling with a side direction could make you sidestep but back or forward should work fine. Hitting 4 during a backdash puts you into the backwalk, which is immediately cancellable into guard, and 6 works because all forward movement can be cancelled with G.
I think they mentioned something in the patch notes about not being able to cancel with moves or G now. Regardless, I really hope this doesn't turn into Tekken with that goofy-ass BDC or anything like it. I like Tekken, but I can't stand watching characters twitch and jerk around the screen like something out of a japanese horror movie. The reason I prefer SC to Tekken is precisely because the movement is intuitive, just like moving in real life.
 
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