Ultimate Marvel Vs Capcom 3

Dormammu on point (Hole)
Taskmaster Second (Vert shot)
Doom Anchor (Shield)

Though depending on the matchup, I occasionally play Task on point, with dorm second + liberation.
 
I dropped Mags because he felt less helpful than the rest of my team and Vergil went when I rebuilt my team to work around my personal strength in any FG - damage through space control, Dormammu can do it better. =/
Mags is arguably better than Doom, I hope you realize that.

Also why are you using Rocks when Hidden Missiles and Plasma Beam exists.
 
Dormammu on point (Hole)
Taskmaster Second (Vert shot)
Doom Anchor (Shield)

Though depending on the matchup, I occasionally play Task on point, with dorm second + liberation.

I don't like liberation assist since most of the time you're just better off using the stored dark spells with Dorm instead. The team seems to cover most spot though what with Task covering the sky and Doom and Dorm able to keep the ground safe.
 
Mags is arguably better than Doom, I hope you realize that.

Also why are you using Rocks when Hidden Missiles and Plasma Beam exists.
I'm significantly better with doom than mags and LG infinite among others would disagree with you strongly here =P.
Rocks let me ToD with Dorm or Task without having to spend too much meter. I know missiles are genreally better, but I still need more experience using them before I commit to putting them in my main team.

I don't like liberation assist since most of the time you're just better off using the stored dark spells with Dorm instead. The team seems to cover most spot though what with Task covering the sky and Doom and Dorm able to keep the ground safe.
Liberation is very situational, but with him on second I can DHC into QCB Super and get 3 free charges. This is not a team i've used much though. =/
 
Switched my team order. Cap(shield)/Akuma(tatsu)/Task(vert). Gives me a lot more options and I don't feel like Akuma is useless when he's anchor and out of beam juice. I still need a true TOD (or 1 meter 900k) with Cap, but the assists don't give me much room to extend. any ideas? Vanilla Akuma woulda been perfect, but now :/ I think i need to find ways to use less mids in the combo so i won't waste hit stun
 
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