Cosmic_Castaway
[07] Duelist
Well I thought that you wouldn't just watch one video, but apparently I was wrong, so I guess I'll have to put some effort into this response.
I don't know where this idea of me saying Firebrand should be played on point came from, because what I've been saying this whole time is that he's just as crazy without meter as he is with it. What I'm also saying is that Firebrand needs a team that helps him take advantage of everything he has, which ChrisG's team does not do, but Chrisis' team does.
Secondly, take a look at the Winner's Finals of that same tournament from the video you posted, where Chrisis beats Shady K.
Now then, here's a post by NissanZaxima from SRK about Firebrand. It should explain itself as to why this character is dumb even without meter. You'll notice that the only mention of Luminous Body is for a loop in X-Factor
First Firebrand has unblockables ala Viper. Where the assist holds them in place and his Demon Missle H when full charged will always hit and stagger the opponent. If they dont block the assist then Demon Missle H will still hit them into a freefall state in the air where you can also get a full combo. He can also set these up very easily with mashing cr. L (mash cr. L the block call assist go into Demon Missle H) pretty much anywhere on the screen. You can literally string combos into unblockable set ups.
Secondly his mixups are absolutely uncanny. Once you get in with Firebrand, which is very easy through both the air and the ground (Air he has a dive kick and Air Bon Voyage which leaves you like +11 on block to start your offense. Ground wise his Wavedash is excellent and he has a She Hulk esque slide), his options up close murder everyone elses in the game. Up close he can go for a low, throw (can self OTG after or set up easy 50/50s), or go into his instant overhed.
His instant overhead is ridiculous, after you do it he has all these options to choose from
This is a post stolen from Chrisis in the Firebrand forums about his instant overhead options
9A:
-A
-B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-214B xx 214A 2A(cross up low)
-214B xx early 214A 2A
-214B xx 214A xx 214S (For a series of multiple overheads that end in bon voyage to go right back into it!
Firebrand also has an insanely effective and nasty fuzzy guard and it is very practical. Another post from Chrisis shows all the options he has after he sets up the fuzzy guard
2A:
5A:
9A:
2A:
-214B + fast assist for early cross up.
-2B
-623B + assist for late cross up.
-5A
5A:
-throw
-2A
-9A (thanks to 5A's crazy block stun you recover in time to make this a real option! o_O)
9A:
-If fuzzy A
-If fuzzy B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-Late 214B, non cross up air A.
Firebrand has mixups pretty much anywhere he wants in his combos. After a bon voyage, after an air series (dont hit them to the ground with S), or after an air loop after a dive kick.
He also has easy to set up x factor (any level) loops in luminous body that kill any character in the game
This is just scratching the surface... I could write more but this is good for now. No one is using Firebrand to his full mix up and insane potential yet because it has only been a few weeks. When people start adding all this to his game then he is going to be the most frustrating character to deal with.
Secondly his mixups are absolutely uncanny. Once you get in with Firebrand, which is very easy through both the air and the ground (Air he has a dive kick and Air Bon Voyage which leaves you like +11 on block to start your offense. Ground wise his Wavedash is excellent and he has a She Hulk esque slide), his options up close murder everyone elses in the game. Up close he can go for a low, throw (can self OTG after or set up easy 50/50s), or go into his instant overhed.
His instant overhead is ridiculous, after you do it he has all these options to choose from
This is a post stolen from Chrisis in the Firebrand forums about his instant overhead options
9A:
-A
-B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-214B xx 214A 2A(cross up low)
-214B xx early 214A 2A
-214B xx 214A xx 214S (For a series of multiple overheads that end in bon voyage to go right back into it!
Firebrand also has an insanely effective and nasty fuzzy guard and it is very practical. Another post from Chrisis shows all the options he has after he sets up the fuzzy guard
2A:
5A:
9A:
2A:
-214B + fast assist for early cross up.
-2B
-623B + assist for late cross up.
-5A
5A:
-throw
-2A
-9A (thanks to 5A's crazy block stun you recover in time to make this a real option! o_O)
9A:
-If fuzzy A
-If fuzzy B
-214A, 2A
-214B + fast assist (cross up)
-214A, throw
-Late 214B, non cross up air A.
Firebrand has mixups pretty much anywhere he wants in his combos. After a bon voyage, after an air series (dont hit them to the ground with S), or after an air loop after a dive kick.
He also has easy to set up x factor (any level) loops in luminous body that kill any character in the game
This is just scratching the surface... I could write more but this is good for now. No one is using Firebrand to his full mix up and insane potential yet because it has only been a few weeks. When people start adding all this to his game then he is going to be the most frustrating character to deal with.