CrazyYoshimitsu
[10] Knight
Basically he isn't THAT bad and there are easy ways to beat is basically what this dude is trying to say. And shockingly it MAKES SENSE!Lol i don't understand that article, is it hating on Mr. Albert? or praising him? Also i had no idea those were his buffs and nerfs from Vanilla to Ultimate.
or it could just be a guy that is defending his main from getting nerf more by Capcom.
Here are some good counterarguments to his article in my opinion.
Rafizzle OFBrizzle
"The article is all opinion based and extremely shortsighted. Let's point out some of the problems.
1) He compares wesker to vanilla sent, however, this is not appropriate since this game is very similar to the last, and we've had the entire length of mvc3 to figure out how to counter Wesker and and all we can come up with is: " Stay out of point blank range when attacking (free command grab TYVM),
and prepare to cancel into something that can beat his 3-5 frame low
short( however much its sped up by XF3). Ideas are 2 frame snapbacks,
invincible moves (Ryu’s DP, bionic arm), counters, jump cancel from
normals, and of course your own X-factor."
-- Right so all I need to do to beat his attacks in x-factor is throw out a random snapback (wasting a meter), use invincible moves (which only a few cast members have access to, the examples given are incredibly unsafe: shoryuken or bionic arm, unless u have x-factor handy but I'd rather save it than cover my random attempts at stopping wesker).
Or attempt to zone him out, not exactly easy with most of the cast...
U cannot fight wesker straitup, and that's a problem.
These are all bandaid solutions for an overpower character. At least sentinel was slow, wesker is not.
Finally: all these points, which you pointed out yourself, add to WESKER's power in comparison to the rest of the cast, and that really is what tier lists are about, comparing a character to the rest to see who the best is:
"**Wesker’s hard counters got nerfed to hell (PHX, MAG) or nerfed just
enough to have people not play them as much for some stupid reason
(Ammy, Zero)… ADV WESKER
**Meter gain was nerfed, so extending combos becomes critically
important for any team… Hardly any assists are worth wasting a character
slot on. ADV WESKER OTG ASSIST
**It’s a new game and the first major, and people are dropping the soap everywhere. ADV WESKER EASY MODE COMBOS.
**Tron/Haggar assists are gone, and there’s no Dark Phoenix so there’s
nothing to stop XF3 Wesker from going nuts… ADV DARK WESKER.
**Most of the new characters have peanuts for health… ADV WESKER."
I'd like to point out that "easy to execute combos" are ALWAYS useful, not only in the beginging of a game's life, but throughout, this is because you don't want to worry about execution errors during a high pressure tournament match, and If a character has easy combos, good ways to get in, good normals, and high damage (and speed), they will be chosen over similar characters that require high execution for obvious reasons.
SO thanks for proving Wesker to be overpowered with your own biased article, even you cannot twist the facts so much that we take your conclusion seriously."
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