Ultimate Marvel Vs Capcom 3

my reccomendation would be pick iron man, mostly cause i like ironman, hes pretty quick, great damage, decent health, overall he makes a solid anchor...... i use ironman a lot, and im a rushdown person myself, so ironman feels pretty natural when you use him to go in on the opponent.....don't sleep on iron man people underestimate his speed

thats all i can think of for now.....


I've been fooling around with Iron Fist, Super Skrull, Iron Man in training mode a bit this morning.

I'm not sold on Iron Man yet as an anchor, as uni-beam is not quite the get-in assist I want, but the DHC synergy is kinda nice. I'm using calibur directional inputs for this because I do not know the notation for a DP motion without using numbers or arrow symbols, heh.


Iron fist can M, H, ->H, 236 L, 236 M, 623 L, S, air MMHS, 214 M, 236 atk+atk (wallbounce), cr. H, 6H, 623 atk+atk, DHC into Skrull Inferno for around 960 K. I can also DHC that into air proton cannon for another 120-140K, but that makes it four bars, so that probably wouldn't happen very often.

Once I get that simple Iron Fist combo down pat I'm going to move on to some of the sillier stuff he has.

I was just reading about how he has a one bar, 850 k combo that uses no x-factor and no assists and actually builds a little over two bars of meter throughout the course of the combo
 
I am thinking of a reliable, high-damage BnB with Taskmaster. I got one that does about 780k (unmashed, 805k-ish mashed) using the Nova assist.

The combo goes:

cr.M, st.H, f+H, j.H (both hits), f+h, Aim Master M (3 hits should connect, then you land), st.H, b+H, S, sj.M, sj.M, sj.H, f+H, sj.M, sj.H, S, land and call Nova B assist (Centurion Rush M), jump/forward jump Air Aim Master H (full charge), b+H, Sting Master (236+S), jump Air Aim Master H (full charge), Legion Arrows M+H (mash if desired)

- This does around 780k-800k, depending on mashing and if you start with a jump-in attack like j.S
- After the air series, when you land, you want to call Nova assist before jumping and doing the Aim Master, so the enemy is ground-bounced while you land, and you can just time the shield skills before Sting Master.
- This combo racks up about 1.4-1.5 meters, so it's self sufficient to super.
- This combo can be used with nearly any assist, but the combo must be modified for the assist call before or after Taskmaster jumps. (Such as using Spencer Wire Grapple, Hawkeye Poison Arrow, Nemesis Rocket Slam, etc.)
 
oh nevermind, that combo I posted actually does way more damage, I didn't realize Iron Fist got bonus damage from mashing on his hypers
 
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