Ultimate Marvel Vs Capcom 3

Don't worry about tiers too much in umvc for right now. Some characters with nerfs are getting buffs simply by air x-factor and new team builds will open the floor up to new tactics. We might suddenly learn MODOK is unstoppable with Dr. Strange assists and negate all dooms buffs.
You got a point. This game is keepaway heaven.
 
Sora the dummy isn't set to recover in these combos BTW!!!! You cannot do that on a player.
Still its possible with assist to get near a million with the right assists and 1 meter.
Watch the combo counter. You see it not reset, right? Yes, that's because it's a real combo. If the dummy could escape, the counter would reset. Duh.
This game is keepaway heaven.
Incorrect.
 
Really? Didn't Seth say they were making the game more keepaway heavy? I mean I heard right if I recall.
They are trying to balance the disparity between the powers of rushdown and zoning. Unfortunately, these "buffs" to zoning were primarily through the airdash nerf, which does not affect the best rushdown characters in the game significantly. They did buff two of the best zoners (Doom and Dorm), but there is a very simple answer to all of this: Teleports. Dante, Vergil, Strider, Wesker, Phoenix, Doctor Strange, etc. All of these characters are more than capable already, plus they have one of the safe ins left on any member of the cast.

I expect top 5 to be Viper, Dante, Strider, Vergil, and Phoenix, and I put Viper there merely because she is broken anyway, and does not need a teleport to be so. Top 10 will probably be Viper, Dante, Strider, Vergil, Phoenix, Doom, Wesker, Dorm, Strange, and probably Zero. Just a guess, and we should obviously wait until the game is released. However, for a moment let's assume this happens. Take a look at the focus of each of these characters, and you will see that only 2-3 of them have a focus on zoning (Doom, Dorm, and Strange).

Ergo, rushdown will still be significantly more dominant.
 
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