Ultimate Marvel Vs Capcom 3

No opinion, IFB, but you want to know my most pro tactic with Storm? Jump back S while in the corner/slow float jb S. Try it against anyone who's not Wolverine.
 
Damn GG Juece. I need to do some sessions with Hulk/Sent...mine isn't fairing too well. Probably the best connection I've played online too. Hopefully my Storm will be more polished next time. Those dropped combos cost me a few games T_T.

For my Hulk/Sent team I'm doing Hulk(charge)/Sent(charge)/Wesker(OTG). Every character can do a 2-3 meter TOD from almost anywhere on screen. Wesker sets up constant unblockables and relaunches for Hulk combos. THC does around 500k, hits everywhere and has invulnerability properties so it's actually viable with this team. It has a ton of synergy...but I'm struggling with how to use the 2 fatties on point since they're so big. I can't seem to get into pressuring with Hulk and Sentinal I'm just clueless how to use on point. Tips?
 
Damn GG Juece. I need to do some sessions with Hulk/Sent...mine isn't fairing too well. Probably the best connection I've played online too. Hopefully my Storm will be more polished next time. Those dropped combos cost me a few games T_T.

For my Hulk/Sent team I'm doing Hulk(charge)/Sent(charge)/Wesker(OTG). Every character can do a 2-3 meter TOD from almost anywhere on screen. Wesker sets up constant unblockables and relaunches for Hulk combos. THC does around 500k, hits everywhere and has invulnerability properties so it's actually viable with this team. It has a ton of synergy...but I'm struggling with how to use the 2 fatties on point since they're so big. I can't seem to get into pressuring with Hulk and Sentinal I'm just clueless how to use on point. Tips?

Hulk and Sent are buddies and have really good DHC synergy. Which charge are you using for hulk though? His Anti-air charge really helps out Sent when it comes to stopping people who jump in. It knocks people really high into the air letting you move around freely underneath them. I say you're better off starting Hulk on point seeing as he is the least mobile of the three and having Sent's drones out on the field really help him moves around. For hulks mobility you need to dash-jump cancel, you'd be surprised how my distance he covers when he does this, you're also going to want to start using j.H a lot when you dash-jump since it stuns people and you can get air throws off of it. Also hulk has the ability to set up ambiguous cross ups with his j.S since it hits behind him. Lets say you send out some drones and the opponent crouches to block it, you jump over him and use j.S and if you're close enough you can hit him. It has an amazing hit box on it. Also when you abuse his normal attacks always and I mean always cancel them into gamma charge, be it anti air or normal. Most people don't expect you to be able to cancel the recovery on his s.H into a gamma charge. Now since you have Wesker using his OTG assist you have the ability to increase your damage output from anywhere on screen. Oh yeah the thing about wesker assist is that the gun shot seems to miss on some characters after an air throw. It's usually the smaller characters that it has issues with though. Oh and all your corner combos should end with gamma wave OTG into gamma crush, that's his most damaging way to end a hyper.

There is more info that I could give you on hulk if ya want. If anything I could just show you some stuff next time we play each other. Any who, would you mind giving me a little critiquing on my whole play style?
 
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