Ultimate Marvel Vs Capcom 3

With Hulk I'm using forward charge. Normally I don't condone THC's...but I like the idea of being able to use gamma crush to beat out attacks with any character and having sentinel in the mix isn't bad either. The charge also helps Wesker combos after an OTG gun shot I can score another relaunch or lvl 3.

I'll try the dash canceling. I was trying to spam sent assists and charge in...wasn't working too well. I haven't really mastered using his armor. I need to play with the charge cancels too and find intervals to reset pressure with assists. Having wesker in the mix will be really brutal in the corner once i get it down. And yeah I'm aware of the wave into tsunami. I have really solid combos with the whole team.

BnBs:
Hulk: j.S, c.HS, sj.LMMHS, dash, Wesker assist, dash, c.HS, sj.HS, gamma wave > gamma crush...DHCs

Sent: j.HS, S, sj.H>fly>LH>unfly>j.M>double jump>MHS, dash, rocket punch(L) > HyperSentForce, rocket punch(m) > plasma hyper...DHCs

Wesker: c.LM s.H>236+L, dash, OTG gun, c.MHS, sj.MMHS, dash, Hulk assist, OTG gun, S, sj.MH>maximum Wesker...DHCs

Any improvements on those?
 
With Hulk I'm using forward charge. Normally I don't condone THC's...but I like the idea of being able to use gamma crush to beat out attacks with any character and having sentinel in the mix isn't bad either. The charge also helps Wesker combos after an OTG gun shot I can score another relaunch or lvl 3.

I'll try the dash canceling. I was trying to spam sent assists and charge in...wasn't working too well. I haven't really mastered using his armor. I need to play with the charge cancels too and find intervals to reset pressure with assists. Having wesker in the mix will be really brutal in the corner once i get it down. And yeah I'm aware of the wave into tsunami. I have really solid combos with the whole team.

BnBs:
Hulk: j.S, c.HS, sj.LMMHS, dash, Wesker assist, dash, c.HS, sj.HS, gamma wave > gamma crush...DHCs

Sent: j.HS, S, sj.H>fly>LH>unfly>j.M>double jump>MHS, dash, rocket punch(L) > HyperSentForce, rocket punch(m) > plasma hyper...DHCs

Wesker: c.LM s.H>236+L, dash, OTG gun, c.MHS, sj.MMHS, dash, Hulk assist, OTG gun, S, sj.MH>maximum Wesker...DHCs

Any improvements on those?

As long as you're getting 800000 off BnB then you're good, also with the way this team is set up you don't need to use lv1 Xfactor since you can pretty much kill off any character with one hit. Thus the reason when we played I always had xfactor lv3 saved up.

Another thing with hulk is to use his command throw, mainly his M version as the L version has more recovery time on it making it harder to combo after it. Having wesker allows you to combo after it but you need to dash-jump cancel to get into range for it. Oh yeah Hulk's dash has some pretty nice properties to it, in that you can dash over some characters. You can dash over most of the smaller characters if they crouch setting up some mix-up potential with drones. Main problem with this team though is that keep away teams pretty much destroy Hulk and Sent, meaning you have to play extremely patient. Good thing though is that gamma wave has ridiculous durability and eats up almost every projectile in the game. People can't win fire fights with hulk on the ground if you get the wave started before they can launch projectiles.
 
Yeah, my main issue has been movement. I feel so awkward not having wave dash with hulk. I knew I could jump cancel, but i was only doing that as a form of block cancel or tiger knee inputting. I didn't consider it for added movement to help get in.

Probably doesn't help that all 3 characters are new to me. I'm tryin to expand my roster knowledge and prep for potentials in UMvC3
 
Does hulk still have momentum jump from his dash? He had some weird property in MvC2 where if you dash jumped he would go like full screen.
 
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