IvyFanboy
[11] Champion
I think they took that out but cool things he got: low Fierce combos into launcher...super useful!, He can OTG with light rocket punch, standing beam can combo into crouching beam, Air super has REALLY nice hitbox, drones that drop bombs hit with body as well. I have yet to see his SF hyper hit. It's always blocked.
His aerial normals seem to be Light: old LP, Mid: old Lk but horizontal no long 45 degree, Fierce: old HK. So it looks like he loses that 45 degree ownage with booting. Still good but not as insane as before. However the boot stays out awhile. Look at when he jumps after launcher how long it hangs out before connecting.
As for Hsien-Ko. Her gong waves look Amazing. Those alone are going to make her decent. They stay on screen forever, reflect projectiles (probably not hypers of course), big hit box, and you can have multiple on screen.
Another cool thing I noticed with Ryu. His aimable hyper haduken, can lift a standing person into the air as you turn it, creating it's own kind of launch. No clue if you can combo from it, but it leads to possibilities like anti air only DHC's (she hulk!!!)
His aerial normals seem to be Light: old LP, Mid: old Lk but horizontal no long 45 degree, Fierce: old HK. So it looks like he loses that 45 degree ownage with booting. Still good but not as insane as before. However the boot stays out awhile. Look at when he jumps after launcher how long it hangs out before connecting.
As for Hsien-Ko. Her gong waves look Amazing. Those alone are going to make her decent. They stay on screen forever, reflect projectiles (probably not hypers of course), big hit box, and you can have multiple on screen.
Another cool thing I noticed with Ryu. His aimable hyper haduken, can lift a standing person into the air as you turn it, creating it's own kind of launch. No clue if you can combo from it, but it leads to possibilities like anti air only DHC's (she hulk!!!)