Ultimate Marvel Vs Capcom 3

I think they took that out but cool things he got: low Fierce combos into launcher...super useful!, He can OTG with light rocket punch, standing beam can combo into crouching beam, Air super has REALLY nice hitbox, drones that drop bombs hit with body as well. I have yet to see his SF hyper hit. It's always blocked.

His aerial normals seem to be Light: old LP, Mid: old Lk but horizontal no long 45 degree, Fierce: old HK. So it looks like he loses that 45 degree ownage with booting. Still good but not as insane as before. However the boot stays out awhile. Look at when he jumps after launcher how long it hangs out before connecting.

As for Hsien-Ko. Her gong waves look Amazing. Those alone are going to make her decent. They stay on screen forever, reflect projectiles (probably not hypers of course), big hit box, and you can have multiple on screen.

Another cool thing I noticed with Ryu. His aimable hyper haduken, can lift a standing person into the air as you turn it, creating it's own kind of launch. No clue if you can combo from it, but it leads to possibilities like anti air only DHC's (she hulk!!!)
 
No, IFB, if she can't cancel that air dash or wave dash, it's terrible. Getting over hypers and whatnot is fine or you're playing against someone to throw out an unsafe one in the first place. At least she still has her teleport; hopefully you can act straight out of it. Otherwise, her movement is terrible.
 
From the looks of Sentinel the hyper sentinel force super should still combo into itself. I really hate the fact that he's in this game, but I guess I have to live with it. Still seems like he has really high hp and you can clearly see that he does have super armor. Wonder if the infinites still work on him lol.

Hsien-ko seems interesting. Not quite sure what the super that makes her glow does other than add ex properties to her moves, but the other supers seem to do really good damage. I see potential in her, but of course the game isn't out yet so I don't really know how she feels.
 
people were stating it improved her dash. As for infinites, no. Hit stun scaling stops them...100% combos another matter. I'm almost positive she can cancel the air walk. Also keep in mind you can use that gong, and walk behind it in air creating interesting space control.
 
Eh, I was hoping that they'd fix his Hyper Sent. Force recovery this time, but i guess i can live with it. It seems Sentinel lost his super armor, fast fly, unfly, and just overall speed. As far as nerfs go, this seems to do just fine without completely destroying him. But he still hits like a fucking mammoth.

As for Hsien-Ko, all I can say is free cross ups with pendulum swing with assists like Chun's light legz. That, along with her reflector seems like she'll be pretty solid. If her air walk speed was as fast as it was in DS, I think she'd have been even more beast.
 
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