Ok so I gave my Dante THC theory a test with Hulk and here's what I got:
2 meter = 1,000,000+ dmg any where on screen. Hulk on point, Dante second. If you have 3 meter when you do the THC, make sure that they wont knock them out of Dante's hyper. Hulk must do Gamma quake as his THC.
Combo 1:
c.LM S, j.MMHS, Dash, A1+A2, (during Dante firing), Dash, Dash, LH, (after final shot from dante) j.S, (you now have a whole new meter gained) S -> Gamma Crush
Combo 2:
c.LM -> 623 HH, c.H S, j.MMHS, Dash, A1+A2, (during Dante firing), Dash, Dash, LH, (you now have a whole new meter gained) S -> Gamma Crush
*You can sometimes do 2 s.H instead of s.LH during Dantes hyper, but you must do it quickly (before the bullets end) and be close enough.
So now I'm shopping around for other ways to do this and other characters. Key factors is you need 1 character to recover quick enough too Dash in and be there in time to juggle by the time he's done. Hit stun scale is pretty severe by then, so you need to have almost gained a full bar of meter in the combo leading up and able to do enough hits during Dante's hyper. Characters with long hypers to attempt:
Ammy, Dante, Chris, Deadpool, Modok, Dorm (stalking flame in scenarios it is underneathe the opponent)
You also need a character on point that can THC well as THC cannot be done to cancel a special, so you may be limited in what's possible and needed to get that 1 precious meter to use at the end. Also keep in mind if you get 3 meter at the THC and then don't gain enough after you will not be able to tag on the last hyper. So you want either 2 meter and none to a little over, or a full 3 meter when doing this.