Ultimate Marvel Vs Capcom 3

BTW Dorm can TRIPLE teleport!

Also another idea I've been wanting to play with is THC set ups. I was showing a friend what they are and why you want to do DHC's instead and I noticed that some characters (FUCKIN DANTE!) have extremely long hypers and will allow your point character to walk over and keep the combo going while they are still hitting them. So I want to experiment with this idea and build a team that does a combo, THC's with 2 meter, and then runs in for a continued combo.

I'm curious if this will lead to some awesome damage reset glitch potential. EX: Zero/Dante, start combo with zero, THC, after THC activate Zero's shadow hyper and start mashing C. Might not work but food for thought. Either way Zero is a meter gainer and can easily support a constant 2-3 meter and lead to some insane potential with this.
 
I thought that Dorm could only double teleport, I never tried triple but seems interesting. The thing I dislike about having to drop dorm is I figured out the synergy with my team, but having no quick OTG is really hindering my damage output. It sucks knowing that with I can pretty much connect all my hypers with my current team but I might not be able too with any other character.
 
Well you do have some other options. Hulk and Sentinel both have OTG hits after combo (Gamma Tsunami and L Rocket Punch), you can use an assist to pair with it and keep them hit stunned long enough to finish the OTG. I think Dante Jam Session would be good. Likely connects to all of them, covers a lot of forward ground, long hit stun. Not sure about mid range combos tho, sentinel probably since he can dash in then L rocket to cover some ground and Hulk can only really Gamma tsunami in the corner...but corner happens a lot in this game.

Considerations:
Captain America (shield throw), Dante (jam session), Ammy (cold star), Doom (rocks), Iron man (repulsor), Chun-li (lightning legs), Akuma (tatsu), Ryu (tatsu), Skrull (tenderizer or the flame spin), Spencer (wall bounce), Dorm(portal...at certain ranges), Magneto (grab), Haggar (spin)

I think Dante would fit the team really well. He builds meter, sentinel can cover teleport, hyper allows him to connect with any DHC, Jam session is very good defensively and will likely allow relaunch, and he can do my THC trick....so hulk can run up and recombo!
 
Holy crap I forgot that hulk can gamma wave people and make them OTG meaning I might be able to hit them into drones or dark hole with Dormammu. I must get into the lab and experiment!
 
I thought about drones, but they're a bit too slow and when they hit someone too low they tend to fall under the 2nd and 3rd. It works with some combos but not hulks OTG. And yeah a lot of people forget that OTG. In corner you'll see people do his DP hyper rather than use OTG tsunami > Gamma Crush unless you intended to DHC into something that doesnt benefit as much from it or X-factor. His tsunami works with dark hole but the consistency might be hard. Pressed up against the corner dark hole is too far behind the opponent and sometimes they fall out of it or it misses. But try it.
 
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