Turn Your Voice Into The New Game.

Wow there are some great ideas here, keep them coming!

Soul Calibur 4 is brilliant for so many reasons including:

-Gameplay is extremely fun, rewarding good attack and good defense in equal measure
-Visually it's fantastic. I remember training with some characters when i first got the game - my heart melted when i saw some of the moves taki, nightmare and mina were capable of. All charas have amazing aesthetics in their movement, in sc4 even more than the previous titles
-Balance is excellent despite complaints. people are still arguing about tier lists 2 1/2 years since release. They couldn't have known mina's SG damage and range wouldn't counterbalance her weak frames up close. Or that hilde would be able to survive without attacking for 3 seconds in order to use her supermoves.

I think catering for the casual gamers is extremely important. Namco must primarily sell the game or we can forget about them producing new versions in the future. They have done such a great job with gameplay and balance in the past; that's why we're all still here, still playing the game and supporting a sequel. I trust them completely to do this again. the visuals and basic gameplay is what brings most players to the game in the first place, and they've always been excellent.

I'd like to see:

-Improved focus on story. SC universe has a really in depth story comared to other fighting games, and in particular the backstory in Soul Edge and Soul Calibur I for each character was incredibly deep. It added to the sense that your character was actually fighting for something, rather than just winning a tournament.
-Development of the SG system. The danger of soul crush was such a brilliant way to prevent turtling play, and balance the improved punishing system in sc4. Someone (Shenrii?) above suggested attributing advantages at different levels of SG, and i would personally like some kind of power increase at high (blue flashy) level. For example, to gain guard crush / unblockables or be able to soul charge.
-More intricate and interaction-based stages. the current ring out and wall combo systems are superb. For more interesting level design, you could include for example levels with lower stages where you could knock your opponent down. Depending on the design the character may sustain damage but continue to fight, or may lose the round but the fight would continue from there in the next round. This would add a new layer of strategy if say Seig was stronger on stage 1 but hilde had advantages on stage 2.

Hmm sorry for the wall of text. I've got some other ideas about stages and other things coming to me but I'll hold off for now.

i don't agree with: releasing frame data and making Edge Master mode play like a tourney player. it's up to us as a community to figure out the high level stuff, don't make namco and project soul slave over the inclusion and presentation of such things in their game. edge master mode in sc4 is excellent at teaching you to block, punish, step appropriately and play safe. it's not there to challenge you.

however a basic tutorial on punishment, safety, spacing and things like shaking stuns might be good.

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I don't think you can ignore people's input about balance. Everyone who's played this for a while will think their opinion is valid. However a better player is more likely to come up with more effective nerfs/buffs without crippling/OPing a given character.

Nonetheless i still think Namco has done a great job balancing all the games so far. 2 1/2 years down the line and tournaments are still won by many different charcters (though mostly Ivy. bitch)

Don't forget that it can take a while for top players to fully realise a character's potential. Think how much the tier lists have changed since 2008. So best leave it to the designers, and then patch anything ridiculous a few months after SC5 comes out.

As for new ideas, I'd love:

> Team battle mode return, and online. Maybe with 'lives' for each character; so if in round 1 Maxi loses, he loses 1 life, Kilik can step in, and then if/when Kilik loses Maxi can continue so long as he has lives remaining. So if it was a 3-player team each with 3 lives, opponents would need to win 9 rounds to win.
Maybe even team Critical Finishers!?!

> More interactive stages. Imagine a castle curtain wall with a parapet (low wall) surrounding, and a square hole in the middle into which a character could be knocked. Then the fight would continue in the hall or throne room.

> Stories with objectives, tension and intrigue. The only reasonable story in SCIV was Sophitia's, where she was tricked by Tira into thinking that she had to protect Soul Edge or her children would die (because they were born while she had shards of Soul Edge in her wounds from her battle with Cervantes). Now imagine if, in SCIV, she had defeated Algol,taken Soul Edge, and become corrupted by its influence. Now imagine that Cassandra obtained Soul Calibur and was tasked to destroy the evil sword. Could she do it without harming her sister? The dilemma!! And imagine if Tira became Sophitia's servant!?! Or vice versa!?! Epic!!

If each character had proper motivations and each of these were both strongly related to the character him/herself, and these goals of each cast member would then intermingle, it would make a fantastic game even for those who won't play it for more than 20 hours. But also add more flavour to the pro fights!!

Also please make Xianghua's story better than: she was the child prodigy who banished the Inferno in SC I but now is full of doubts about her weaknesses and is horny for Kilik. This is pretty much her SC II-IV story

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Update - and some more ideas / Tapestry of fanboyism:

Lots of people want old characters back - so maybe make them boss characters?
- Ghost of Li Long returns to avenge Chie and himself against Mitsu / Cervantes
- Ghost of Xianglian haunts Kilik in his dreams, guilts him into taking the Dvapara Yuga from him and tries to trick him into giving it up
- Hwang returns to confront Hwang and Mina and force them to decide whether they really want to risk their lives in war, or return to their loved ones in Korea
- Kong Xiuqiang resolves to give up drink and take on the responsibility of rebuilding the Ling-Sheng Su Temple, only to meet Kilik who had murdered his daughter... and perhaps to finally meet his second daughter, Xianghua, whom he doesn't know even exists? They could meet at Xianglian's grave for example
- Edge master returns because he's so freaking cool
- Chie / Geki /Toki etc.

It would be awesome if there was time to create different paths for each character. Rather than all vying to find soul calibur / soul edge and face the same boss, the tried and tested formula format could change so that each character had to face other cast members. E.g. if Astaroth discovered that Talim had some inner power that could unlock Soul Calibur's hidden potential, or destroy Soul Edge for good, then he might try to find her but have to fight through Yun-Seong, Mina, Hwang, and/or maybe a powered-up version of Talim herself, having found and become in tune with the Holy Sword.

I'd particularly like these kinds of confrontations in the single-player modes because some of the most interesting backstories for various characters involve their meetings in the past, such as Mina's humiliation at the hands of Ivy, and Mitsurugi's persistent stalemate battles with Taki.

In terms of specifically balancing characters, all of Belial's suggestions are excellent. However they would serve only to improve SC4, where presumably SC5 will have new move lists. As such specific suggestions are impossible now, but I would prefer the SC4 direction of making the characters fight very differently and balancing them over time, rather than making all moves in the game adhere to basic rules. I don't like the idea of making all moves either safe or ranged or powerful or fast - characters can have moves like Asura or Umbrella or C3A so long as they are balanced by weaknesses elsewhere. It's part of the skill of the game to be aware of your opponent's strongest moves and adjust your playstyle accordingly.

I thought that the way cut scenes were rendered using in game-graphics was amazing, although I do think that the opening movies were a lot better in previous iterations, including Soul Blade/Edge.

I loved the subtleties in SCII such as being able to jump off walls (or special moves like X's WS [K] up the wall) and the changing hitboxes during step - that was unbelievable. Although I agree completely with those who want the game to continue to develop and diversify, rather than just remaking SCII. As posted elsewhere, stepping and GIs are great just as they are in SCIV.
 
Franman, your an idiot.

I was actually going to say what idle said......MARKET THIS GAME TO UR FUCKIN TEKKEN COMMUNITY, AND INTERNATIONAL REGIONS!!!!

Get involved in Sponsored Tourneys

Include another Tekken Character to the Main Cast...we know "guests" do you well make one permanent

Yes, as IDLE says, NAMCO can handle all the little stuff, we should mostly worry about the Marketing and Exposurw.

That G4 online Tourney thing was good, need more

And BALANCE!! Playtest and BALANCE!

Thank You
 
My few and only real suggestions

NUMBER ONE: Re-balance, using BD as the starting point. Boost the lowest tiers like Mina and Rock. Keep the balance as such that no character should be banned in tournaments.

Everything else is just a wish

-Superior net code, everyone here has harped on online and what it should be, so I'll leave it at that.

-Unlockable outfits from all previous games. SC2 NM was just pure shit your pantness.

-Bring Rock back to his Soul Edge days when he was pure raw POWA, and not throw you around till you hurl.

-Story mode equal to or greater than Tales of Souls from SC3

-Random stage effects, this made things so interesting.

-NO guest characters, period. Make new characters that are FOR the Soul series, not just showing up randomly in it.

-NO new characters using any cloning of any styles, if they're a new character, give them their own style of fighting.

-Keep the current bonus characters (Shura, Kamikirimusi, etc), but give them their own move set, don't take the lazy way or cheap way and clone a style and give it to them.

-Bring back Li Long, Hwang, and EVERY prior Soul character, including some bonus character from SC3's Tale of Souls (ALL HAIL STRIFE!!!)

-Bring back SC3 style selection for custom characters, you had nearly 75 styles or so to choose from, that didn't have to be the cookie cutter of the standard stock characters. Make these move sets equal to the standard move sets as well. Balanced, deadly, and most importantly, FUN!

-Improve the character customization, come on guys, you can do far better than SC4's. SC3 easily proved that.

-Instead of the in between rounds "X person wins the round!" or "KO!" sort of thing, I'd like to see it be more realistic and show the downed opponent get back up and get ready to fight again. I think this would be a change in a good direction, small but still good to see imo.

Wishlist Edit 1:
Why not give the ability to edit the actual styles themselves, change/remove/add moves as you see fit. Maybe giving some sort of limitation on what can and cannot be used (IE Can't use all safe moves with i10 speed). Selecting your own critical finish, or even making up your own!

So that's my wishlist, love it, hate it, I don't care. Just wanted to get it out there.
 
damn I kinda missed this thread.

Things I'd like to see in SC5:

-Bring back the original SC1 soul charge system, with updates of course for guard crush and soul gauge effects. But soul charge cancels, soul charge unblockables and everything that goes with them add a great layer of depth to the game and allows for players to get more creative with any character's move list. Maybe now instead of having certain moves be unblockable at a certain level (1-3), you can now have level 1's do more soul gauge damage on block, level 2's do guard crush and lv 3's are unblockable. Make the moves affected by soul charging be a wide variety as well, give people reasons to mess around with their character's entire tool kit.

-Keep the guard crush system the same as it was in 4. Worked great in my opinion.

-Keep the parry/repel system from 4 for guard impacting. As well as the just frame guard impacts for throws and unblockables, it was delicious.

-I'd personally like to see more focus on VS gameplay and balance for the next installment. I've made other posts in depth about it, but I'll keep this brief. If you focus a little less on single player aspects and additional outfits (add them later for DLC= more $$ for you anyways), the people keeping your game alive will be the 'hardcore' demographic. We will be the ones telling people to play this, we will be the ones defending your game against bad reviews and messageboard trollings, we will be the ones playing/promoting this game in public- giving you free advertising and we will be the ones lining up at midnight to get our copy as soon as possible. Yes we account for less that 1% of your actual overall sales, but the effect we have on others around us, online and in our community is immeasurable.
The way to not only keep, but INCREASE you hardcore fanbase is to put the time into testing and balancing characters and keeping your game competitively viable. I am willing to wait a little bit longer to see this game, if it means I know it was being tested properly.

-As an addendum to the above statement, improving the online play is key to your game being successful in this day and age. See: SF4.

-Have a team willing to patch the game if a degenerate gameplay exploit, bug/glitch or balance issue is found post production, and patch it (or at least tell the community you plan to) as soon as possible. This problem has plagued the SC series from the get go, and it always leads to community dissension, 'game is broke' rumors running rampant elsewhere and hurts your overall bottom line.
You have the ability to release DLC outfits, characters and gameplay modes... Balance/Fix patches should be included (in a timely fashion).

-Completely agreeing with most everyone here, increasing the games public profile and image is important. Market to all the 3D communities, market through SRK, release teasers and do all that facebook crap too.

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Personal wants:

-For god's sake PLEASE keep Voldo and Ivy's move lists/stance commands consistent for once! They are the most tortured players on earth, every game they have to learn a new character just to play their old one, often radically different from the one they left behind. While this isn't bad once and while to freshen up a character, porr Voldo and Ivy get radically changed every game!

-Rock is a throw dependent character... Please make his throws more useful. They took a step in the right direction with Broken Destiny, his throws didn't scale when performed mid combo.

-If you insist on guest characters, do it from a market that shares an interest. Add characters from another fighting game series, preferably one that is weapon based...or Tekken. Fighting gamers will buy fighting games, especially if their favorite characters cross over. Was Star Wars even a TINY success for marketing?

-If you are gonna add a single player mode... now that online is enabled, add the old SC2 arcade conquest mode! Have host player set up their world, and have X slots of players who can join in the conquest by battling AI ghosts of the actual player. That was the funnest single player mode I experienced with this franchise, I still play it to this day at a movie theater by my house (It's Ivy, all she does is 33A, 22B, 6~9B and SS set ups lol).

-Have an online leaderboard that emulates more of an arcade feel. Not just total victories or points... Have stuff like win streaks, time attack and survival for individual characters as well, that is always a fun one to attain and still includes all that grind the online player love so much.

-Have EdgeMaster, Ocldan and Charade come back and be selectable for the random slot. Everyone loves them, hell I'll even settle for Combot.

eh that's all i got before i go to work, not much originality I'm afraid.

cha cha
 
Hey, it's safe to come out!

I know I'm new to the boards here, but is it possible for mods to delete posts by other members? I really want Namco to take this thread seriously, and the flaming isn't going to help that.

I'm glad that some of you guys realize that we need to cater to more casual gamers as well as us. They are the driving force of the series in terms of whether or not the series will continue. That's why I was actually asking for guest characters, even if they don't make sense most of the time. Not to make it seem like we're better than them or anything, but not much needs to be done to make it marketable to them. Just make the game nice looking (fan service included), have a couple of fun single player and multiplayer modes, and put them on display on the back cover of the game. They don't even need to be robust.

In order to keep players playing, things like simple mechanics, great online play, and a fleshed out training mode would be a big step in the right direction. Thankfully, Soul Calibur 4 already has one of those, and it wouldn't hurt the game to put a little more focus on the other aspects needed.
 
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