Jaxel
Administrator
Okay... here is my advice... something I've said many times.
This single theory can make a more balanced game than any fighting game ever created, but no one follows it. Yes, there are other properties for a move, such as evasion and auto-GI (could be considered part of safety) and guard crushing (could be considered part of powerful). But those are simply additional modifiers. The important thing is the economics of balance I have created with this simple statement. If a move is fast and powerful, it should have short range and be unsafe. If a move is powerful and ranged, it should be slow and unsafe. If a move is ranged and safe, it should be slow and weak... etc.Jaxel said:A single move can best FAST, POWERFUL, RANGED or SAFE; pick only two for a single move, no more, no less.
The thing I liked most about Soulcalibur 2 was the freedom of the movelist; yes you mainly only used 10-20 of your characters moves, but the other moves were there. If you wanted to, you could use them. Not to mention, almost every move in the game was cancel-able. In SC4 you see certain characters playing exactly the same way, no matter who is playing it. In SC2, you could see varying styles within a single character from different regions.more moves and cancels
While the majority of random players will ask for more single player options, I have to ask for more multiplayer options. Single player only lasts so long. But with multiplayer, you can add things like team battle, which adds a TON of re-playability. Here on Team Crooked Jester, we used to do Chess Team Battle. We would bring out a chess board and characters to all the pieces (weaker pieces had less health); when a conflict happened, we played it in game.more couch multiplayer options
In the arcade edition of SC2, there was something called "Conquest", it was reserved for a single arcade and wasn't online. Basically, anyone who came to the arcade could compete for one of three nations until one of the nations completely took over and declared victory. Then the game would restart. Not for tournament players, but for random players it was a lot of fun.online conquest mode
The influence from Tekken can not be understated. SC4 has a lot of long winded juggles ranging from 6 to 10 hits; its the reason why Hilde's Doom Combo even exists. Soulcalibur has never been a juggle heavy game, so it doesn't need to be taking this step towards Tekken territory. When you launched someone in Soulcalibur 2, you got at most 2 more hits before the opponent had a chance to play again. Yes, people like juggling, but getting juggled yourself is not fun. All you can do is sit back and wait for the juggle to finish.NO MORE INSANE JUGGLES
SC3 and SC4 were unique from the rest of the SC series in the fact that their stories were NOT GOOD. While they were similar to most other fighting games, in that each character had their own unique ending, it was not how previous iterations worked. In previous SC games, it was not about which ending was true; ALL endings were true. It was about in which ORDER did the endings take place. Every ending intertwined together to create a grand story, a story that was both rich and interesting; this was lost in SC3 and SC4.the story needs to make sense...
These are options that were available in SC2, but not in later games... The ability to turn off specific settings in the VS screen. You could turn off stage select, and health (soul) select. In tournaments, we always play random stage and stay at default health, so these settings are not needed. Sometimes someone changes their health by accident, or a new to tournaments player shows up and starts selecting the stage.more options for the tournament scene
I don't know how feasible this is; but people like to make edits to their characters, its one of the biggest draws to Soulcalibur. Then how come we can't take our edits with us? We could do it in SC3, where you could bring a memory card with you and select your outfit directly from it on the character select screen. It would be nice if we could do the same thing with USB thumb drives in the next game.transferable character edits
A character like Charade or Edgemaster would be awesome.random select character needs to return