Turn Your Voice Into The New Game.

Absolutely they should focus on making the game more balanced. At least bring Talim back to SC2 levels.

If I had to ask for a specific move, I'd ask to bring back Kilik's Legendary rush/cancel.
 
Make the game more fun (not that it isnt already) but just try out more things.
Critical Finishes were AWESOME!!! Thats a great direction.
Another one would be the Soul Charge Cancels that are seen in the Extra Mode of SC4. You guys could maybe play around with that?
Point is, the majority of the people like the old games better because the old games were alot more freer. SC2 standing out more than 1 and 3. You flew around in that game and did whatever you wanted. If you could keep how lightweight the characters felt in that game, while keeping the same step system as SC4, and tweaked the damage a bit, you guys would be going in a great direction.
Oh and please make sure all characters can compete. SC4 hit the nail on head, and all characters can compete, but we don't want a repeat of 3 or anything worse. SC4's issue wasn't balance at all, and Talim probably doesnt need the exact same 33A she had in SC2, its just the community doesn't want to see something too crazy like Hilde doom combo again.

PS - Character interaction for VS. Mode wouldn't hurt either. Fan service ftw =)
 
Hey filthierich,

These are some of my suggestions that I would like you guys to at least read them and take into consideration

1) First, what I think about online rooms.
- There should be a visible timer that starts as soon as one player is ready. Many times waiting in rooms without having a visual signal can become desperating and can leads to rage kicks.
- It would be ideal if you can enter a room and start watching the current match. In Dead or Alive 4 this was possible. In SSFIV, if you join when players are selecting characters you have to wait a little, but then you are able to watch as soon as the game starts. If this is not possible a resolution then: if a round has started you will begin watching when the next round starts?
- When you are watching a fight, pressing the start button should have options like mute players, and even invite players right there if there are room slots available. No need to wait until you are back on the lobby because if you take a little in pressing ready they kick you out of the room.
- Another option when pressing start as an expectator is to give up your turn to the next player automatically. Say you are watching a fight and you are needed elsewhere for a moment and you don't want to get kicked out of the room for making them wait, you press start and select the option to give your turn to the next person in the queue.

2) Like somebody said, some cutscenes and endings from past games feel incomplete or don't make too much sense - maybe they do in Japan but not so much abroad. Have the dialogues read by foreigners, and ask them if what they are reading makes sense or what piece of information is missing that would help them understand what is going on.

3) Personally, I would like to have an option to save replays like SSFIV. I would enhance it further by applying some features of DOA4: being able to pause the action, rotate the camera, choose any angle from which to watch the fight, rewind, fast forward, jump to the next round.

4) I would like for theater mode to return, being able to watch all cutscenes and endings you have unlocked. I would also like to see the weapon demonstrations and the VOICE feature too to hear the characters' quotes.

5) How about a cinema mode where you can make characters do actions? You remember that video Algol's bad day? http://www.youtube.com/watch?v=1WkOiXJZxzM
Or that Voldo doing that Michael Jackson dance video. Imagine how much easier it would be to do videos like that if you could make a simple list that plays out actions: 8-way run -up, down, right, left, etc; how many steps; move list action; etc.
I don't know if it sounds like a lot of work, I am just thinking it's a good idea to foment users to create fanart, to expand the image of the brand and pique other gamers' interest in the game.

6) A tutorial mode that really teaches you how to play your character would be very appreciated. There are still people who don't get what is or why they should perform a Just Frame move.

7) In training mode, when you are browsing through your move list and you want to practice a move from the list, make it so that you can practice it on the spot. In previous games, you saw the auto-play, you had to get out of all the menus and proceeded to practice. If you wanted to check the move again or looked for other moves, you had to go through menus again. Reduce the number of steps, simply it. In fact, Virtua Fighter 5 training mode was like this I think, it was easy to go through your move list and practice the move shown right there without dealing with menus. You could also lock a move so you could practice it for as long as you want without the moveset changing to the next move.

8) Please write that blu-ray disc with lots of redundant data to minimize the PS3 install size, like uncharted. And if possible use that morphological anti-aliasing the Saboteur used on the PS3 version. This is has nothing to do with being a fanboy, I just think PS3 owners would like their version to the best it can be.

9) Please, ask the developers to please not use copy-protected save files on the PS3 version. That makes it impossible to backup your data on a USB stick (the reason why I haven't gotten Bayonetta yet). Please watch how over 7,000 people have voted against copy protection
http://share.blog.us.playstation.com/ideas/2010/03/17/remove-copy-protection-from-game-save-files/
Please, tell me you will at least let headquarters know of this particular situation, filthierich.

10) Costumes. I don't a lot of people mind DLC costumes as long as they are not already inside the disc. I would like to see many costumes already available. DOA4 had like 10 different costumes. Personally, I would like it if the previous costumes from past games were available, even if they are just variations. Some people prefer Ivy's SC3 costume, some the SC2 costume, I don't think that bowtie in SC4 was cute or fitting. Have also the previous second and third costumes like Taki's SC3 costume, Ivy's SC2 costume available. Show that you can give more value than the other fighting games.
Now, if you want to make NEW DLC costumes to sell, that is completely fine and fair. I just saw a lot of people had issues with Mortal Kombat 9 charging for "classic" costumes, and wouldn't like to see SC5 pulling something like that. I am fine with buying something new.

Thanks for listening filthierich, hope to hear some news soon.

edit: Iam just gonna paste here my other suggestions
11) please don't nerf the girls' bounciness heheh. I think the models are fine, but perhaps the faces could use some work. Ivy looked a little manly in the face, maybe it was the chin lol. Just a little fine tune to make the characters looks even better!

Speaking of configuring buttons I agree with David Sirlin, it's best to press on your controller the button you want to use instead of scrolling through the options. Japanese developers keep doing this I don't know why.

Gallery mode should have a lot of official artwork, sketches, etc. People like to see that kind of stuff.

A way to upload videos to youtube or facebook? Perhaps a way to save a video to a USB drive so that you can upload it to wherever you wish.

Please keep the online trophies/achievements to a minimum. SSFIV has so many trophies online, and a lot of them requires so many steps it's overkill.

In training mode, an option to select a specific move for the CPU to practice would be great.

I would like to see also more taunts, maybe like 10 or so taunts with user suggestions. Lost Planet 2 had many taunts and many of them were suggested by users, they even did some videos for the developers to see:
http://www.capcom-unity.com/snow_in...ing_up_with_lost_planet_2_taunts_by_adamazing

So maybe namco can get fans involved in this as well (We know you have great developers but they can't think of everything). I would suggest taunts or actions that go from taunting, scoffing or plain laughing at the opponent, as well as showing respect or indifference to the opponent.

I'd really like to see Nightmare being a very competitive character. He is supposed to be very powerful, come on.

I also think having a stage per character is good. I dunno, I liked the stages in SC4, except Distant Marsh and that one where you fight Nightmare that I remember right now. Nightmare could use a more creepy looking stage.
As for new characters, I wanted to suggest maybe another super kunoichi from Taki's clan but have her use a kusarigama (short range, fast long range attacks). Maybe the weapon also has a fragment of Soul Edge. She was not prepared to accompany Taki yet on her quest to destroy Soul Edge, but now that she has completed her training she is ready, etc., etc.

Invite Helena Taylor, Bayonetta's voice actress, to do some voice work.
http://www.gametrailers.com/user-movie/bayonetta-in-the-media/343779

1) Please don't nerf the current level of sexiness: Ivy's, Sophitia's, and Taki's proportions and outfits are fine in my opinion, and I welcome them, and I am sure I am not the only one. Same thing with the physics.

2) I don't get what's the big deal about not wanting to edit a 1P costume, if you don't like it don't do it to your character. Who is seriously offended that I put cat ears on 1P Mitsurugi? It's a video game.

3) I like Critical Finishes, but I think some of them could be more badass. Like Nightmare uppercuts you and then he stabs the ground and a ball of energy comes out wasn't too thrilling. How about from his mid-section mouth comes out a a ball of energy with the souls of those Nightmare has devoured and sends them to attack the opponent in rapid succession and finally he takes your soul in a cruel way. All this while transported to some kind of underworld.

EDIT 2: English voice actors for Tira, Cervantes, SC3 Siegfried, SC3 Ivy must return for awesomeness.
 
If they do actually take our voices into consideration, I want the character customization to be boat loaded with cool stuff. Soul Calibur III had a lot of cool gear and Soul Calibur IV really didn't have that much of a selection which was a let down. Also If we can only create 50 characters could they bring back the "Blade Master Class" or whatever it was called that would be cool even if they don't bring Olcadon back, even though they should because It doesn't make sense to me why fighters always release new characters and get rid of older characters especially now with blu-ray discs, no excuses. But, I have to say my biggest gripe of all was the fact that you could'nt create a class with the Starwars characters on IV especially with Star Killer's awesome moveset. It would be cool to bring back the older exclusives atleast Spawn and Heihachi or however it's spelled as well as the Starwars characters and enable character creation to be able to use their classes in order to make your own character with awesome movesets like theirs. Finally, Soul Calibur III's Story was amazing I loved that! Moving your character on a board and attacking who you want when you want was awesome as well as taking over the castles and forts and finding secrets from battlin certain people and the leveling up of your character was cool too. SCIII had a lot of replay value to me, the only thing I hated about that game was the data corruption issue haha. Soul Calibur IV really let me down in the character creation aspect so i'm in hopes for Soul Calibur V! Also a release date would be cool haha!
 
As far as straight moves go- I think you should do exactly what Vincent and DC suggested. A closed beta with the better tourney players would be great. There are people out there who want buffs on things that don't need it, and those that want nerfs on things that aren't as bad as they think. Some people even have agendas against characters that they consider bad matchups, and all in all, you'll probably get bad advice if you just open up balance talks to the whole community.

As far as regular suggestions go:

Bring back Hwang, Li Long, and all the rest of the characters many of us fell in love with who just disappeared out of nowhere.

Let us save replays. All the fighting games this gen are allowing this, and it's an incredibly awesome feature.

A team battle mode would be pretty fun. Going through the tower of souls in 4 was pretty interesting with the character switch feature, having a versus mode with this could be a lot of fun too.

Work on a fun single player. Much of the non-competitive fanbase was disappointed with 4, simply because its single player was lackluster at best. In 3, you had plenty of options for single player. In 4, you have the tower, which is just a battle grind with a team mechanic that eventually becomes repetitive, and a story mode that has giant walls of text at the beginning, goes into a 6 battle grind, and suddenly is over with a cutscene that rarely makes much sense.
 
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