Turn Your Voice Into The New Game.

I liked in SCII when the stage's could hurt you in fun way's like the Ice and the Fire Stage. They should try this again! :D

Hahaha, the fun fire, ice, and quicksand levels from SC2 would be great if we had stage control on random stage select for offline play. I don't much care about online stage select... everyone chooses the cage or Ostrheinsburg anyway.
 
I can only assume Namco's interest is due in part to seeing how well Capcom's direct involvement with their community has increased the profile of their games. EVO and the SSF4 is a hard spectacle to ignore. So regardless of what the motives are; its just smart business.

My suggestions would normally be of a gameplay nature; but in this case it's more of a gameplay aesthetics nature. This may piss off some purists, but SC4 is boring as shit to watch. Now before all you forumites get all up in arms, remember- your the educated viewer. SC4 requires some understanding of it's nuance in order to appreciate as a spectator. Let's compare to something like SSF4, where the bar of understanding to appreciation is lower, and yet at the same time the player pool is big; and the game is considered to have depth (not to argue it's depth compared to other games in the SF catalog).

The first priority of the design team in my opinion is to quite honestly, make the game LOOK GOOD when people watch it being played, so the game itself becomes it's own advertisement. Streams will inform peoples impressions; and whether we like it or not; SC4 at EVO 2k9 did not win us new players; despite having a HUGE audience to work with.

Enough with the safe poking, safe stepping type of enviornment the game mechanics encourage at high level play. This needs to be changed, or SC as a competitive game will continue to be a niche fighter, forever in the shadow of Tekken (unless Tekken happens to suck, as was the case in Tekken 4... ever notice how tons of people played SC2 after leaving Tekken?). Encourage players to take risks; and reward players for higher risks with higher rewards- both mechanically and aesthetically. The hard stuff should LOOK the coolest. It's that simple.

An execution curve also goes a long way to helping make the game "look good" believe it or not. Once again; I have to draw a comparison to SSF4. Even the lamest layman knows a hard combo when he see's it. The hard combos, interestingly, tend to do more damage or give a better reward in other fashions within the microcosm of that system (better wakeup, more meter, whatever). SC has always had an easy execution curve in the RIGHT places in previous games- movement, move motions, ect. The problem is, where getting damage is concerned that execution curve is also easy. The combos your seeing month 2 are the same combos you are probably going to be seeing forever. That's boring, and not at all cool looking.

Beyond that a gradual execution curve also gives the game a longer life, because it gives novice players SOMETHING TO STRIVE FOR. Notice the word GRADUAL there. As long as a player feels they have something new to learn or see, and the game rewards him for learning it, the longer a lifespan it will have. The longer lifespan a game has, the more exposure it gets in tournaments, videos, streams, ect. THIS IS FREE ADVERTISEMENT!!!

These complaints go into alot of other aesthetic concerns too- When costumes explode off a character and leave them in their underwear; that's ugly. When you allow people to make characters with a pink helmet and a bikini, that's ugly too. When you allow characters to juggle inescapably for more than 3 seconds at a time... that's boring. The game needs to be distinct from Tekken, not Tekken with weapons and ring-outs.

Beyond aesthetics, the game MUST have a GOOD online. The netcode need to take American and European internet infrastructure into account, not Japan's super internet. The Western Audience for this game is MUCH LARGER than the Japanese audience for this game. With a decent netcode, more people learn the game, thus more people participate in the game culture, thus more FREE ADVERTISEMENT.

More on that point, obviously the game needs to be patchable after release. I don't think ANYONE here has a problem paying for DLC characters/content in order to pay for the costs of creating these patches. I sure don't.

The designers should pay attention to Western Tournament results and videos with regard to it's balance concerns, NOT just Japanese. I would suggest looking to France/Europe for balance suggestions, as they have had the strongest (as in longest lasting with the highest median skill level) overall community for SC for a long time now.

Anyways; back to my cave. Good luck filthie and SC community.

-Idle

PS: The T&A in the game is getting a little ridiculous. Class it up a little, please.

Please listen to this man. Hes thought about this more than anyone.
 
Please make Ivy pretty because in Soul calibur Iv she looked very manly in the face.
Would you please make a Hot black female character with two Ivy whips in her hand? That would be soo cool.
 
Talking about changing the game mechanics can be difficult because we can't know what direction the creators want to take. But I would like if they don't use SC4 forward step, or rushin step. It's way too fast they're was nothing wrong with the old one.
Of course I would like the return of guard retreat and guard advance as well. I like that parrys can wall splat you on a wall, I don't like that they drop you to the floor.

Things in Tekken that were in SC2...bring these back.
Wall Jumps into attacks.
While landing moves.
Cancels, or the various canceling of moves, adds a lot to game play.
And launchers into juggles. SC used to have juggles where did they all go?

A new feature I would like to see in SC4, is 4 player vs.
That is 4 people 2 vs 2 online or offline, in one match with 4 controllers. I hope we can use the switch feature in some serious vs.

Also instead of having one universal input for critical finishers, can we get actual inputs. And maybe getting CF doesn't mean instant death but, like 60% damage or something.

Whatever is decided, please keep this a SOUL CALIBUR game, I few juggles are ok, but if I can kill someone from 80% health in 1 air juggle, I might as well be playing Tekken, and I wont play Tekken. I liked SC4, not to much I would change, but I would still like to create my own player, with a bunch of diffrent critical finish moves to choose from. Also Keep Taki in the game!!!

1 more thing, show me full CG endings, I really liked seeing them in games like FF, SC3 did ok, but give me more!!
 
Gameplay wise, SC4 is pretty great, but a lot of features were taken out from the older versions of the game that was perplexing to me. I spend far more time playing the game offline and I would like to see more options playing offline.

1. SC1 and SC2 both had team mode. SC3 got rid of it and I found that somewhat disappointing. SC4 did not have it either and that ended up being a disappointment for me as well. This was honestly my favorite part of the game and I really hope that it returns in SC5.

2. I know this may not sound like much, but I really enjoyed being able to adjust my life meter down to 0% (or whatever the lowest was in SC1-SC3). My friends an I still like to play the one-hit KO mode in the older games and will play them just for this. I would have like to do this in SC4 as well, but the life bar will not go low enough to make this sort of gameplay possible.

3. Somewhat related to the above request is having an infinite round count for versus. Additionally, having a replay after every round would be great to see again.


Beyond the reintroduction of old features, there could be a larger selection of offline modes as well. Obviously the tag mode from the single player mode of SC4 would be just fantastic to be able to play in a versus setting. It would also be great to have an option where it is a 4 player tag mode; P1 and P2 control the 2 characters on the left and P3 and P4 control the 2 on the right. Marvel Vs Capcom 1 had this exact mode called cross fever for the dreamcast version and it was always fun. I would love to see more than just this added, but I can't really think of any other mode to add.


More customization options would make this game far more interesting to people like me who value customization so greatly.

1. A stage creator would actually be extremely useful. It could be fairly basic like Brawl, but being able to adjust the layout, size and wall placement of a custom stage would be just fantastic. I always wanted to be able to play this game on an infinitely sized ( or really large ) stage with no walls and no ring outs. It would also be fun to have a stage with a giant hole in the middle. Having this feature alone would answer the requests for more stages without actually having to try to please everyone with more stage selection.

2. The character creation was great, but I feel as though it could be even better by giving more options to the player. Being able to adjust the character's body in specific areas would be optimal. I would like to be able to modify specific aspects of their faces mostly though. Offering slight adjustments to their height and weight without ruining hitboxes would be good as well. We probably dont need characters like Yoda who are so short that they cannot be grabbed or those that are so big that they cover the life bars.

-The equipment is fairly static as well. I would like to see options to adjust elements of clothing and armor. For instance, I could pick a skirt and make it longer or shorter or increase or decrease the length of the spikes on certain pieces. Stuff like this would make characters amazingly unique. Being able to do the same to hair would be great.

-Tattoos have mysteriously been under represented in character customization in SC3 and SC4. Give us the opportunity to layer tattoos on our character!

3. Weapon customization/creation could also be an amazing addition to this game. Give us some basic pieces and let us adjust size, rotation and other stuff to make the weapon of our dreams. This would also answer the requests for more characters as well as giving us the opportunity to make a character that is totally unique. If weapon creation is not a viable option, at least being able to change the color of weapons would be good, though creating one from scratch is heavily preferred.

While this game bears staggering resemblance to ModNation in anyway, the depth of customization in that game is simply staggering. Again, I am not asking for this same level of customization, but it is something to look at if you were interested in seeing what sort of game greatly interests people who like customization.


I am not terribly concerned with gameplay issues in terms of balance, as I am sure that you dont need us telling you how to balance a game. I would, however, love to see interaction with the community like Capcom has with theirs. Essentially, I am requesting more DLC in the vein of more costume parts over time or new characters being added. I would even like to see the weird custom bonus characters return from SC3

This is all I could think of to make SC5 perfect. I sincerely hope that you take the customization options into consideration.
 
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