Ghengis_John
[13] Hero
1: Amy was just plain nuts. Let's see some thorough testing so that sort of thing doesn't happen again.
2: Some of the characters look ridiculous, it's hard to take them seriously. Sophitia borders on the edge of believability, Ivy takes a flying leap off of it. I understand she's supposed to be buxom, but she just looks weird in human clothing. You'd think at some point she'd have to stop and rest carrying those things around. As for Taki, her boobs seem to be getting bigger every game. Stop that. Maybe scale them down a cup size while you're at it. I understand people like big boobs, but you know your girls would be sexier if they stayed within realistic (ie human) bodily proportions.
3. On the subject of testing, fix attacks randomly whiffing. On Taki for instance it was so much fun to try to halt a big slow deadly move in progress only to have my 6a somehow miss, passing through my opponent's armpit. Then I just got to stand there in the cool down animation for my attack, and watch as an axe the size of a man hit me square in the face. For counter attack. If my opponent is 2 feet in front of me and not dodging my attack shouldn't miss.
4. What was up with the stuns? Half of them were useless, they didn't give enough stun time to do anything with.
5. On the subject of balance try to even out the distribution of highs, mids and lows in character's arsenals. A character who's move list is chalk full of low/mid mix ups is just much better off than a character going low/high because ducking works on both.
6. Don't give characters useless/inferior moves. Nobody playing Taki for instance had any reason to use BB for anything. Ever. All it meant in reality was she had that much smaller a move list. If you find in your testing people are never doing a move, tune that move up or add some properties to make it competitive or useful.
2: Some of the characters look ridiculous, it's hard to take them seriously. Sophitia borders on the edge of believability, Ivy takes a flying leap off of it. I understand she's supposed to be buxom, but she just looks weird in human clothing. You'd think at some point she'd have to stop and rest carrying those things around. As for Taki, her boobs seem to be getting bigger every game. Stop that. Maybe scale them down a cup size while you're at it. I understand people like big boobs, but you know your girls would be sexier if they stayed within realistic (ie human) bodily proportions.
3. On the subject of testing, fix attacks randomly whiffing. On Taki for instance it was so much fun to try to halt a big slow deadly move in progress only to have my 6a somehow miss, passing through my opponent's armpit. Then I just got to stand there in the cool down animation for my attack, and watch as an axe the size of a man hit me square in the face. For counter attack. If my opponent is 2 feet in front of me and not dodging my attack shouldn't miss.
4. What was up with the stuns? Half of them were useless, they didn't give enough stun time to do anything with.
5. On the subject of balance try to even out the distribution of highs, mids and lows in character's arsenals. A character who's move list is chalk full of low/mid mix ups is just much better off than a character going low/high because ducking works on both.
6. Don't give characters useless/inferior moves. Nobody playing Taki for instance had any reason to use BB for anything. Ever. All it meant in reality was she had that much smaller a move list. If you find in your testing people are never doing a move, tune that move up or add some properties to make it competitive or useful.