ExMachina
fails the turing test
Live, thread, liiiiiive!
Anyways, tried logging on today in Steam and playing TF2, but I kept getting errors about my map files not matching the servers... Turns out there's a huge update today and servers need to update their files before they become playable.
Here are the changes (copypasta from TF2F.com)...
No more Demo carpets scaring people off, it seems.
Anyways, tried logging on today in Steam and playing TF2, but I kept getting errors about my map files not matching the servers... Turns out there's a huge update today and servers need to update their files before they become playable.
Here are the changes (copypasta from TF2F.com)...
- The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
- The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
- Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
- The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
- Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
- There is now a custom icon for death messages when the player was killed from a critical hit
- Added a new particle effect for when a player enters the water
- Added smoke to the feet of a rocket jumping soldier
- Players will now have some particles swirling around them so other players can see when they are overhealed
No more Demo carpets scaring people off, it seems.